« Previous12Next »
RSS Feed

Spy in competitive play?

#  Aug 14, 2008 at 11:28 AM
Join Date:
Mar 23, 2008
Post Count:
312
 
Vince2501 83779
Loading...
 
Just curious, because I consider myself to be a decent to good Spy player, has the Spy been used effectively in competitive play? If so, are there any videos of this available?

Because, there was one occasion where I fought against a very good Sniper player that spy-checked, and brought me down almost every time. The map was a prison yard (I forget the exact name) and I couldn't simply cloak to get around him, because he (and 2 other snipers and a sentry) were on a capture point that was far enough from any kind of cover. So if I cloaked, I would've run out of it as I was about to approach him.
#  Aug 14, 2008 at 11:42 AM
Join Date:
May 08, 2008
Post Count:
662
 
Banned
 
Listen there is no such a thing as a class cannot play in competitive, its just you would be at a disadvantage which means you can play this class but won't be as productive as a demo or solly, before pyros can't be in competitive but because of the update it can now, however even if a spy update comes its not gonna make a difference because communication kills spy. one last thing Chadbro you rock as a pyro!!!!
#  Aug 14, 2008 at 11:43 AM
Join Date:
Nov 10, 2007
Post Count:
137
 
explodeder 80126
Loading...
Specialty: Medic
Steam ID: explodeder
 
Quote:
Originally Posted by Vince2501
Just curious, because I consider myself to be a decent to good Spy player, has the Spy been used effectively in competitive play? If so, are there any videos of this available?

Because, there was one occasion where I fought against a very good Sniper player that spy-checked, and brought me down almost every time. The map was a prison yard (I forget the exact name) and I couldn't simply cloak to get around him, because he (and 2 other snipers and a sentry) were on a capture point that was far enough from any kind of cover. So if I cloaked, I would've run out of it as I was about to approach him.

The spy has situational advantages. In competitive play, the players work to eliminate or mitigate each of those advantages that the spy has (cover and cloak being the two most important). So, in certain situations the spy is effective, but it all depends on what the other team is doing. In a situation like the one you're describing, in competitive play, a spy probably wouldn't be the most effective weapon, more than once. Once a team is wise that you're putting a spy against them, they become much jumpier.

Now, a spy might be a good diversionary technique. If you're team is trying to push forward, and a spy leads the attack, distracting the other team by sapping the sentry, then the team pushes in, that might be effective.
#  Aug 14, 2008 at 11:45 AM
Join Date:
Oct 31, 2007
Post Count:
865
 
Eminence 79640
Loading...
Specialty: Medic
Steam ID: {TF2F} Eminence
Clan: {TF2F} Community
 
A spy is purely situational, as explode said. It's an instant flag refresh on CTF maps, and it can be used to take out an on-coming offensive. You can always just medic stalk if you need to, which disrupts their offense. Spies can also be used to distract sentries/etc.
#  Aug 22, 2008 at 7:42 AM
Join Date:
Aug 20, 2008
Post Count:
99
 
Zoltorg 87510
Loading...
Specialty: Spy
Steam ID: the_new_recruit
GamerTag: Battlecrab CLASSIC!
 
In skilled servers, spy is useless (or almost). There is so much random spam that you get noticed really quick. Even great spies die a lot.
#  Aug 22, 2008 at 3:35 PM
Join Date:
Nov 30, 2007
Post Count:
3289
 
GManNickG 80805
Loading...
Specialty: Spy
Steam ID: gman_nick
Clan: {TF2F} Community
 
Now that I've played in 6v6 with some pretty damn good players, I'd say it's feasible, but you would have to play perfect.
#  Aug 22, 2008 at 3:46 PM
Join Date:
May 21, 2008
Post Count:
552
 
fatalmsg 85065
Loading...
Specialty: Soldier
Steam ID: Zephyr(Fatalmsg)
GamerTag: zephyr616
Clan: <TF2F>(360 division) ARC
 

There is no class that can't be played in competitive, i know it was said before, but it's true. If you play it well enough give it a try, you might be able to really help, but maybe you'd need a 2nd class just in case that start spy checking like crazy. Well actually, maybe not, if they do catch on (and they will), you can also use your team as a distraction, when they're all engaged in combat, taking out their medics will be a crazy help to your team.

#  Aug 22, 2008 at 3:47 PM
Join Date:
Dec 28, 2007
Post Count:
1607
 
GeneralSheep 81594
Loading...
Specialty: Demoman
Steam ID: misucat
GamerTag: Psh, Wii?
Clan: {TF2F}
 
Quote:
Originally Posted by Zoltorg
In skilled servers, spy is useless (or almost). There is so much random spam that you get noticed really quick. Even great spies die a lot.

This is about competitive play, not a lot of random spam. If competitive play does indeed shift to arena than a good spy can create a major advantage to your team, sometimes fatal to the other team. If the spy can get in and kill a medic, even if he dies, has completely gimped the other team.

If the spy manages to take down 2+ people then the other team is greatly gimped and the team will most likely lose/ be evened depending on the players alive on either team. I don't know much about spy in non arena play but in arena a spy can definitely be worth his/her weight.
#  Aug 22, 2008 at 4:16 PM
Join Date:
Nov 30, 2007
Post Count:
3289
 
GManNickG 80805
Loading...
Specialty: Spy
Steam ID: gman_nick
Clan: {TF2F} Community
 
Yea, taking out one medic is easy, that's why if competative ever does 6v6 arena, GMan gets a spot. Mwuahahah.

But to be taken seriously, you have to be able to kill the other medic fast, survive, and do it consistantly. That's hard
#  Aug 22, 2008 at 4:27 PM
Join Date:
Jan 07, 2008
Post Count:
493
 
Dartagnan 81953
Loading...
Specialty: Spy
Steam ID: dartagnan
GamerTag: muskokajoe
Clan: {TF2F} Community
 
Quote:
Originally Posted by GManNickG
Yea, taking out one medic is easy, that's why if competative ever does 6v6 arena, GMan gets a spot. Mwuahahah.

But to be taken seriously, you have to be able to kill the other medic fast, survive, and do it consistantly. That's hard
QFT

spies have the potential to win a round for a team, but unlike some other classes, consistency is hard for a spy. You can do everything perfect, but all it takes is one guy to turn around at the right moment to screw it all up. And if you die without taking anyone out, your team is at a disadvantage.
« Previous12Next »

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
AddThis Social Bookmark Button
Fortcast Podcast
Donate
Welcome, you are not logged in.
Login or Register
Team Fortress 2 Fort Team Fortress 2 Fort