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Team Fortress 2 Update Released (8/19/2008)

#  Aug 19, 2008 at 4:10 PM
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Sep 19, 2007
Post Count:
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Dago 77258
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Specialty: Medic
LAN 08 BadgeSponsorStaff
 

Added 3 Heavy unlockables
  • Natascha, The Sandvich, The Killing Gloves of Boxing
  • Added 35 new Heavy achievements

Added Arena game mode

  • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

Added 2 new maps

  • Badwater Basin, a new payload map
  • cp_steel, a community map by Jamie "Fishbus" Manson

Changes

  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps

Bug fixes

  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps
#  Aug 19, 2008 at 4:44 PM
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May 17, 2008
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1
 
Azh 84965
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Here is a video showing all weapons in action..including sandvich http://www.youtube.com/watch?v=9jpPiJtIX7w
#  Aug 19, 2008 at 7:49 PM
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May 29, 2008
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2168
 
Specialty: Medic
Steam ID: jord3n
GamerTag: X...BAWX!!!
Clan: {TF2F}
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"Fixed players getting stuck in a bad animation state when class switching while spinning the minigun"

Aw...does that mean no more civ-heavy? Dang.  But regardless, thanks for putting the effort into this thread dago.
#  Aug 19, 2008 at 9:37 PM
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Jul 16, 2008
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1634
 
Mr. White 86707
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I'm likeing the faster Ubercharge rate for the Kritz. Now the pummelling is more frequent, and I'll be less hesitant to use it once my metre is charged.
#  Aug 19, 2008 at 10:41 PM
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Aug 19, 2008
Post Count:
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Durrrrr 87503
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I'm having some problems after the update. Update went fine, and getting into TF2 is fine but when I click on achievements it goes on the fritz and just hangs. I can no longer connect to servers either as the game hangs while getting Server info during the VAC check. Does anyone else have this problem or is it just me? It sucks that an update causes the game to stop working.
#  Aug 20, 2008 at 12:22 AM
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Aug 01, 2008
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19
 
saratos 87069
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Wah-ha-haaaa....

 I am on a 3 MONTH LONG RV TRIP. AND I WANT TF2!
#  Aug 20, 2008 at 2:05 AM
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Nov 28, 2007
Post Count:
1341
 
Boy Wonder 80758
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Specialty: Pyro
Steam ID: rj28sc
Clan: Scotland the Brave [StB]
 
No TF2 till tomorrow   Can't wait to get ingame and get the new weapons

Cry some more!
#  Aug 20, 2008 at 7:16 AM
Join Date:
Oct 24, 2007
Post Count:
487
 
TheRileyDuo 79176
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GamerTag: TheRileyDuo
Clan: LAPD
 

Best update ever. Beats the pyro and medic update easily.

The one problem I have is that the gloves are now going to dominate melee showdowns. The Medic and the pyro didn't get any offensive boosts with their new melee weapons, but the heavy does. We'll see how that pans out.

#  Aug 20, 2008 at 8:02 AM
Join Date:
Sep 25, 2007
Post Count:
1404
 
Specialty: Demoman
Steam ID: Fluffy Tiger Plushie
 
Quote:
Originally Posted by TheRileyDuo.

[...]
The Medic and the pyro didn't get any offensive boosts with their new melee weapons, but the heavy does. We'll see how that pans out.


In what way is a 100% crit chance when ignited not an offensive boost?
#  Aug 20, 2008 at 10:06 AM
Join Date:
Aug 18, 2008
Post Count:
26
 
Specialty: Heavy
Steam ID: pandaboy54
 
Quote:
Originally Posted by Fluffy Tiger Plushie
Quote:
Originally Posted by TheRileyDuo.

[...]
The Medic and the pyro didn't get any offensive boosts with their new melee weapons, but the heavy does. We'll see how that pans out.


In what way is a 100% crit chance when ignited not an offensive boost?

but in melle only severs the get raped
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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
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Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
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Doctor's Certificate: Maero - (16 kills with bonesaw)
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