Type: Offensive
Speed: Slightly faster than the Engineer
Health: 175
Appearance: Similar to the Soldier in appearance, but somewhat smaller and wearing a pilot's cap
Voice: Thick British accent
Primary Weapon: Bomber Fleet. Drops landmines in the general area of the crosshairs. The landmines can be spotted by sight (they will be somewhat large and look similar to a control point.) and a beeping that intensifies the closer you get. They can only be destroyed by the following methods (similar to that of a Demoman's grenade):
1. Someone walking over them (Immediate explosion. Deals medium-large damaged, enough to nearly take out a scout)
2. Killing the pilot (Like the Demoman, all landmines are instantly gone)
3. Waiting (The landmines will disappear after a few minutes.)
The weapon is upgradable to
Slammer Fleet. While the Slammer Fleet drops less landmines, it notifies you when you are close to a landmine (like how you are notified where an injured player is when you play medic). It can also removes landmines. However, removing them prevents you from moving or attacking, leaving vulnerable, similar to how the Sandvich works.
Secondary Weapon: Shotgun. Upgradable to
Lanchester Submachine Gun.
Melee Weapon: Hammer. Does similar amount of damage as the Engineer's wrench. A hit to head from the back deals more damage. Upgradable to
Sledgehammer. Same idea, but does more damage. Hit to the head is an auto crit.
Taunt: S.A.M. Missile. When the taunt is used with the secondary weapon, a S.A.M. missile locks onto the enemy of your choosing. The missile follows the enemy until it hits the target, killing them instantly.