The Trooper
150 HP / 100% Speed
Bio – A highly decorated French Canadian
officer who was tragically injured in an underwater logging accident, causing
him to lose his hearing. To serve his nation, he joined the service and became
a star officer. One day, a particularly uphill beach landing ended with all of
his troops killed. Without a unit, he stormed the beach alone and captured the
enemy’s entire artillery corps. From then on he carried their dog tags with
him, along with the responsibility of his entire unit and became a one man tour
de force.
Description – A bearded, stocky, muscular soldier
with a thick Canadian accent. His faded fatigues have been traded out for light
armor and a pinstripe sweater of his team, decorated with a rusty medal. On his
head he wears a cap, has binoculars around his neck, and on his back has a huge
rucksack with charts sticking out and a radio handset, antenna.
Primary – Carbine 40 / 160
Large
drum-fed assault rifle that resembles a Thompson SMG. Each drum holds 40 shots
and fires at a rate of 4 per second. While each bullet does a reasonable 17–32
damage, the carbine has hefty recoil to make it extremely difficult to aim.
Even at medium range it’s difficult to hit with, but the automatic fire of the
carbine makes it a powerful primary.
Secondary – Mortar 1 / 7
Old-fashioned
light mortar, hilariously heavy and unwieldy. Can be carried at full speed but
must be set up to fire, which is done by holding the fire button temporarily
until the charge bar is full, taking 3 seconds and slowing movement. When the
fire button is released, the mortar fires with a high trajectory. The shell deals
85-105 direct impact damage to nearby enemies but also sends them skyward,
flying away from the impact. The subsequent explosion also shoots fragments out
in every direction dealing 12-17 damage, weakening enemies. At close range the
explosion does low damage and the fragments will not deploy, and self damage is
high. The reload also takes several seconds. A low, long-range jump is possible
by firing the mortar beneath oneself while jumping, but unlike the Soldier or
Demoman’s jumps the self-damage done is extremely high, between 75–85 damage.
Melee – Saber
Inspiration for Trooper silhouette
& body

Example of cap


Carbine

Mortar


Saber

So, that's what I've got. I thought out how it would all function, now I'd like to hear your reactions. The idea with this class is to fill the gap of a class that is capable of disrupting groups at long range, but without giving him such an overpowering tool that he's annoying. Instead he's made useful by way of direct combat using the Carbine to push back enemies with his spray... assuming you can aim it. The mortar is intended less to do heavy damage than to knock enemies away from an area and potentially to pick out single targets. Aim and prediction are very much required to hit a specific person at long range, though. Finally, the mortar jump is really just added for fullness. For a class to really compete against soldiers, demos, and scouts in the arena of high level play, it needs mobility. The Trooper stays mobile with his high normal run speed and ability to cover long distances at the cost of much of his health. ^__^
-FoXy