Sniper
The huntsman (The....player, not the weapon)
Rules Latest Posts Who's Online
Search
Search Forums
Advanced Search
RSS Feed

The huntsman (The....player, not the weapon)

#  Jul 20, 2009 at 4:00 PM
Join Date:
Jun 23, 2009
Post Count:
210
 
Applehat 91136
Loading...
Specialty: Soldier
Steam ID: guilliamx
Clan: None
 
We all know the huntsman is pretty much a totally different class than the traditional sniper. (Of which I'm horrible at, I just have to get that out in the open for the sake of posting in the section of the board). The huntsman fits the "Support" role much closer than the sniper because of the support damage and mini crits it brings to a team.

LOADOUT
I'll start off by saying there is no excuse for the SMG unless you're in a tiny team (in which case you'd be better off playing a different class like a medic), or maybe playing in arena (if anyone does these days).
The Jarate is what the huntsman is about. The huntsman allows the sniper much closer to the action to deliver his mighty delivery of urination domination where it is needed most. Use it, love it, it is the reason you are on the team.

RANGE
The huntsman is a good weapon at mid range, and in a pinch close range because the more you play the more you'll be suprised at the number of scout headshots you get. Especially running and hiding in a corner waiting for the scout to come around. That hitbox is very forgiving. Long range? Its just spam with good judgement. As long as nobody knows they're being sniped you might pull off a headshot, anyone standing still is a given. Due to the recognisable sound though don't expect more than one chance before they start doing the anti sniper dance.

POSITION
Behind the frontline, for obvious reasons. Your health is lower than a medics and you know how often they have problems with scouts. NEVER venture around without protection. Your job is to make sure battles go favourably for your group using crits and landing arrows in high health targets. Hopefully killing medics too, it happens but due to the positioning and range of good medics it can be hard. If they know you're sniping them they'll also dodge like crazy and it'll turn into a whack a mole game. And if you aren't doing damage at least to someone, you aren't useful. A regular sniper knows he has to pick off a target in one go, you have the advantage of a lower charge time and easier body shots so your DPS to the other team can be much higher.
Never be afraid to run for cover, ever. That jarate timer is er....golden. Don't die when it's almost ready. You can keep pulling back putting more distance between you and the other team. You can still spam from range and get lucky shots. Remember, the hitbox is forgiving.
You will however die to scouts. Alot. So as a final revenge, make sure the last thing you do in this world is cover them in a reminder of you. Your team will thank you for the mini crits.

JARATE
The number of sucessful jarate throws you get is as good a measure of your sucess as a medics ubers per life. Because it's basically a semi kritz. Aim for targets your team can easily reach at that moment, and announce the hit to your team. Mostly it'll be frontline medic partners, unlucky scouts, or best case a group of people capping a point.

Protip: Landing a jarate into point B at the right angle through the window when a few people are capping, then telling the demo or soldier on the roof to go blast away, is the most fun you can have with your jar hands down.

If spies are a problem, you know what to do. The voice responses are reward enough, but alot of the time you'll need a buddy to chase the marked spy down. With no SMG its can be hard to charge your bow in time to catch the spy.
Jarate spells big problems for heavies, but don't bother. Your bow headshots will be more useful. Your main targets will be the enemy soldier/medic pairs giving an easy time for yours.

Keep your team informed about when your jarate is ready, but be careful. Jarate DOES hit your allies, it does NOT pass through. That means you need a clear shot, and your enemies need to be in a fairly easy to hit position for maximum...spray.


THE HUNTSMAN AND YOU

Most of your kills will come from people not focussed on you. Scouts chasing down someone else in a straight line are good targets, advancing heavywieght classes are nice targets when they aren't bunnyhopping to avoid being headshotted.
Priority targets, soldiers on the ground are slow moving and fairly easy to hit at mid range, you can wear them down very quickly with half second charged body shots or quick head shots. Watch out for rocket jumping soldiers though, if they close you're as good as dead. Same with demomen, but thier spam at long range is deadlier than your spam, so you need to watch out for stray grenades AND sticky jumping.
Again, your job is to wear down and provide general DPS, like a demoman but your damage relies partly on the team taking advantage of your mini crits. The difference is your headshots can pick off targets more suddenly.
Don't underestimate luck either, the number of times I've aimed for one person and another walks infront of him taking the headshot is suprising.


REASONS FOR TAKING A HUNTSMAN OVER A SNIPER

Well you'll kill less medics, but you will wear the team down much faster making the medics job twice as hard. Huntsman is generally easier on defence because you can coat an emerging team with jarate then take advantage of the sudden retreat. The enemy will spend alot more time hiding behind cover because of you, which basically takes them out of the game for a spell.
I think the huntsman role is more forgiving than the traditional sniper, but just as useful.






FINALLY: I have a fair few hours on the huntsman, almost all of my sniper hours, however I don't consider myself pro at it at all because my main is the soldier and I don't ever intend on putting too many hours into sniper. The main reason I wrote this is to get people talking about the huntsman playstyle seriously. If people disagree, good, they can write about the way they play it. I think the huntsman DOES have a place in high level play, even if luck is sometimes an element in its aim. Huntsman skill is about maximising the chance of that arrow hitting that target. And piss.
#  Jul 20, 2009 at 4:22 PM
Join Date:
Oct 24, 2007
Post Count:
469
 
TheRileyDuo 79176
Loading...
GamerTag: TheRileyDuo
Clan: LAPD
 
I agree. Although playing sniper/jarate could be better if you have the skillz to pay the billz.
Seriouly. Good write up.
#  Jul 20, 2009 at 4:23 PM
Join Date:
May 21, 2009
Post Count:
346
 
Cold! 90655
Loading...
Specialty: Sniper
Steam ID: phoenixressurection
GamerTag: [C³] Cold :3
Clan: [C.U.B.E]
 
This guide is fairly useless. It doesn't take much brainpower to figure how to use the Huntsman or Jarate, the hard part is hitting the arrows.
#  Jul 20, 2009 at 4:35 PM
Join Date:
Jun 23, 2009
Post Count:
210
 
Applehat 91136
Loading...
Specialty: Soldier
Steam ID: guilliamx
Clan: None
 
Quote:
Originally Posted by Cold!
This guide is fairly useless. It doesn't take much brainpower to figure how to use the Huntsman or Jarate, the hard part is hitting the arrows.
I'd say at least half the huntsman out there just throw jarate when its recharged or throw jarate at targets they're trying to kill exclusively, or use the SMG for easy kills after a body arrow. They also wander around without help assuming thier l33t aimz can save them from anything.
This isn't for intelligent huntsmen, in fact better players rarely need to read guides, I mean I've never read a soldier guide, and Gman never needed a spy guide, I'm pretty damn sure Chro never needed a demo guide.

This quote always stuck in my head:

"Think of how stupid the average person is. Now realise that about half the people in the world are stupider than that."
#  Jul 20, 2009 at 4:38 PM
Join Date:
Jun 02, 2008
Post Count:
1543
 
Numenor 85325
Loading...
Specialty: Engineer
Steam ID: Numenor
Clan: {TF2F}
SquigMember
 
I don't agree with the huntsman in combination with jarate. It works better with the sniper rifle- jarate someone, noscope them.
The SMG is amazing with the huntsman- high damage arrow, fire a few bullets into them. By the time the second arrow's out, you're dead.
#  Jul 20, 2009 at 4:57 PM
Join Date:
Jun 23, 2009
Post Count:
210
 
Applehat 91136
Loading...
Specialty: Soldier
Steam ID: guilliamx
Clan: None
 
Quote:
Originally Posted by Numenor
I don't agree with the huntsman in combination with jarate. It works better with the sniper rifle- jarate someone, noscope them.
The SMG is amazing with the huntsman- high damage arrow, fire a few bullets into them. By the time the second arrow's out, you're dead.
But thats why I like to play with a team, if you fire an arrow at them and a few bullets, if they're overhealed you may not kill them. Also with that combinations I would prefer a demo or a soldier and bring more damage with more survivability. Better to bring the jarate for more damage overall in combination with the team.
(Actually to be fair if the team is crap you'd best bring the SMG because they'll make no use of the mini crits jarate brings)

But this is good, I like to hear how people play and how they justify it. There's been next to no discussion recently and enough time has passed that people should have some kind of opinion.

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
AddThis Social Bookmark Button
Fortcast Podcast
Donate
Welcome, you are not logged in.
Login or Register
Team Fortress 2 Fort Team Fortress 2 Fort