Hi all,
I'm brainstorming a new take on CTF in a map I'm building that emphasizes territory control in order to make captures easier. Basically you'd have your standard identical bases with their own flag and capture point. This would be labled the "long cap".
Just outside each team's base would be a capture point. If a team takes both of these points they would unlock a new route out of their spawn, allowing them faster access to the center of the map. It would also fire up a capture point in the center of the map that only they can use, effectivly halving the distance they need to cover in order to capture the flag.
In order to make this happen I will need to figure out how to set up control points and how to link them to the following things:
Lockable Doors
Team Neutral Capture Point
Display Text (to tell players that the points have been taken)
Indicator lights (visual indicator to show which team controls the center intelligence capture point)
And of course I'll need to set it all up so it can all swing from red, to neutral, to blue and back again.
Is all this even possible? I'm starting to read up on it all, but anything that could save time would be appreciated.