Waste (CP) FINAL

Author: Icarus
File Size:
Overall Rating:
 

Download:
Mirror 1: http://www.fpsbanana.com/maps/85578
Mirror 2: http://forums.tf2maps.net/downloads.php?do=file&id=1302


« Previous12Next »
RSS Feed

Waste (CP) FINAL

#  Apr 29, 2009 at 12:38 AM
Join Date:
Sep 29, 2008
Post Count:
43
 
Icarus 88096
Loading...
Specialty: Spy
 
[u]Waste (CP)[/u] (Build 1.1) IMPORTANT: cp_waste.bsp is an update for cp_waste_final.bsp. Please update accordingly.
by Eric "Icarus" Wong
Email: ericgfwong@hotmail.com
Download from FPSBanana
Download from TF2Maps

Control Points
Waste (PL) has been extensively reworked and customized for 5-CP push play. Waste places an emphasis on occupying the upper levels first in order to maintain control over the various control points.
Watch the intro movie!


Objective:
To win each team must own all five Control Points.

Other Notes:
Control Points cannot be captured while they are locked.



INSTALLATION:
Unpack the contents of the .rar into your tf directory. Keeping the folder system intact will allow you to see the intro movie and thumbnail in the Map List.

FILES:
cp_waste.bsp               ;The map itself
cp_waste.bik               ;Intro movie file
cp_waste.res               ;Intro movie captions
menu_thumb_cp_waste.vtf    ;Map list image
menu_thumb_cp_waste.vmt    ;Map list thumbnail
readme_cp_waste.txt              ;Important information

CHANGELOG:
cp_waste.bsp
- Improved symmetry between sides
- Modified final CPs to make it easier to defend
- Extended capture time on final CPs
- Increased spawn times for 2nd forward spawn
- Added a barrier at the main entrances to bases for a less perilous push towards the center CP
- Improved visuals
- Improved optimization in the indoor areas

Special Thanks:
A Boojum Snark  -- Entity guru/actor
Kronixx         -- Actor
Nem0            -- Actor
MungoKing       -- Actor
[AoC] Clan      -- 6v6 Testing
tf2maps.net -- for all their support and gameday servers
Clan Woof       -- for being awesome
Team Fortress 2 Fort -- 6v6 Testing
Sawks -- 6v6 Testing
#  Apr 29, 2009 at 6:36 AM
Join Date:
May 31, 2008
Post Count:
4354
 
WarningSDE 85254
Loading...
Specialty: Soldier
Steam ID: 24WarningSDE
Clan: {TF2F}
SquigMember
 
Nice job man, glad you added an intro

This could even become an official custom

EDIT: The FPSbanana link doesn't work for me
#  Apr 29, 2009 at 11:19 AM
Join Date:
Sep 29, 2008
Post Count:
43
 
Icarus 88096
Loading...
Specialty: Spy
 
Quote:
Originally Posted by WarningSDE
EDIT: The FPSbanana link doesn't work for me
FPSB uploads are currently down while they preform maintenance. Been down for quite a few days already...
#  Jul 27, 2009 at 1:13 AM
Join Date:
Sep 29, 2008
Post Count:
43
 
Icarus 88096
Loading...
Specialty: Spy
 
I'm more than willing to further update it in order to see the map reach league play, if needed.

If you have any issues with the map that would dampen your competitive experience with Waste whatsoever, or if you like it just as it is, I'd be happy to listen.
#  Jul 27, 2009 at 1:55 AM
Join Date:
Apr 03, 2008
Post Count:
767
 
Steam ID: skyace89
GamerTag: VincentSSBM
 
Your map is just fine imo. TWL is using it this season hopefully the other leagues smarten up too because its one of the best custom maps out there.
#  Jul 27, 2009 at 1:55 AM
Join Date:
Jan 11, 2008
Post Count:
316
 
SgtSocks 82066
Loading...
Specialty: Scout
Clan: {TF2F}
SquigMember
 
Quote:
Originally Posted by xxsmashslayerxx
 its one of the best custom maps out there.
#  Jul 27, 2009 at 11:19 PM
Join Date:
Jun 13, 2009
Post Count:
472
 
M_24 90984
Loading...
Steam ID: Hardboiled_24
 
yeah, i don't gte why this map hasn't caught on yet, i personally like it better than yukon. :/
#  Jul 28, 2009 at 2:39 AM
Join Date:
Sep 29, 2008
Post Count:
43
 
Icarus 88096
Loading...
Specialty: Spy
 
It's been made clear to me that the main grievance about Waste was how easy CP1 is to capture.

So far, I've had suggestions to put the CP on the second floor, directly above the defenders' spawn. Another is to add a roof over it...

If anyone has any ideas to improve the flow around this area, speak now!
#  Aug 01, 2009 at 2:08 AM
Join Date:
Sep 29, 2008
Post Count:
43
 
Icarus 88096
Loading...
Specialty: Spy
 
Updated to Build 1.1
http://forums.tf2maps.net/downloads.php?do=file&id=2073

This is my update to cp_waste_final.bsp. Changes have been made in an effort to curb steamrolls. If needed, I could always release further updates with numerical naming--ie cp_waste2.bsp.

cp_waste.bsp
- Improved symmetry between sides
- Modified final CPs to make it easier to defend
- Extended capture time on final CPs
- Increased spawn times for 2nd forward spawn
- Added a barrier at the main entrances to bases for a less perilous push towards the center CP
- Improved visuals
- Improved optimization in the indoor areas
#  Aug 01, 2009 at 2:34 AM
Join Date:
May 31, 2008
Post Count:
4354
 
WarningSDE 85254
Loading...
Specialty: Soldier
Steam ID: 24WarningSDE
Clan: {TF2F}
SquigMember
 
Sweet, the new path to head out into the courtyard is nice, and mid is now perfectly symmetrical. I also like how you made the last point above ground rather than below

Are you still thinking about moving the last point upstairs and/or adding a staircase to the left side after second?
« Previous12Next »

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
AddThis Social Bookmark Button
Fortcast Podcast
Donate
Welcome, you are not logged in.
Login or Register
Team Fortress 2 Fort Team Fortress 2 Fort