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Ways to make the Krits and the Needlegun viable
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Ways to make the Krits and the Needlegun viable

#  Aug 01, 2008 at 8:33 AM
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saratos 87069
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 OK, I have been lurking for a long while, and I decided that I would make an account for this post.

 Recently, the Pyro has gotten an update that nerfed his Backburner, to the point that is was slightly underpowered, but still more balanced overall. This shows Valves responsiveness to data, and to the fans. The Medic, on the other hand, has had no re-balancing since his update, when it is clearly needed, and in the case of the Kritskreig, is needed for pub play (an even competitive play).

 I made this thread because I want people to post their ideas for balancing the Medic weapons. While the Medic hasn't broken gameplay between other classes, there is no reason At All to use the Needlegun, and the Kritskreig is highly un-attractive, compared to invincibility. You can also talk about the Ubersaw, even though I honestly think it is balanced.

------

 My idea for balancing the weapons is not to nerf anything, but to make the weaker one more useful, or convenient for the medic.

Kritscrieg Fix:
I think I read this somewhere here already, and it would be that since the Medic is vulnerable while Kritsing, make it so that he can disconnect from who he gave the crits to and walk away, while the recipient still gets a 10 second stream of kills. The reason this would be better is because in pubs, you don't know how smart the person you are kritsing is, and it is not a good risk. More importantly, the main perosn people like to Krits (Soldier) is likely to want to rocketjump so he can get more kills, and the Medic is not very good at following somebody who is doing that. In competetive play, it would be balanced simply because the Medic would WANT to stay on him, at least for most of the time, so he stays alive during the stream. This would also make a double-charged crits/uber ally much more viable. If you see a Medic popping an uber on an ally, just hand him crtis as well, perhaps halfway through so that he can clean up for longer.
 Another thing the regular Uber has over a Krits is that, with an Uber, the Medic can use it to run away if neccessary. With the Krits, that is not possible, and is just a waste. The way to fix this would be to allow the Medic to get 100% crits if he pops it without a recipient (even if he has a Blutsauger), so he can also get away alive, to the nearest allys.

Needlegun Fix:
So, apparently, a slightly higher chance of crits is as useful as surviving while on fire, being able to run away from a heavy, being able to kill engies, Scouts, Demomen, and snipers? Not really. The needlegun Medic doesn't really exist. If he has the choice, the obvious weapon is the Blutsauger. So, what is the property that the Blut gives?  Well, mostly, that it allows the Medic to survive from ambushes and overpowering enemies while running away.
 My solution would be to give the Medic a 50% chance of crits after running backwards for 2-5 seconds (I am not exactly sure). It would be hard to really exploit unless the enemy was running after the Medic for that long, and not paying attention. Since this sounds pretty drastic, lets look at a Pyro scenario: with the Blut, if a Pyro is running after you, even if you are on fire, you are pretty definitely going to survive, and even kill him if he is stupid enough to keep after you, unless he was really in your face. With my Needlegun, the Pyro is definitely going ot do some damage, and put you in dire straits, but is he follows for too long HE will also be highly damaged, or die.

 On the Ubersaw:
 With the Medic, the Saw was originally seen as a, "kill 'em quick and find some health" weapon, for enemies tat were in your face. With the Ubersaw, on the other hand, if you try that on any enemy besides Spies, Engies, and unaware enemies, they are likely to react quickly enough that you will then have to switch to the Blutsauger. So, in exchange for some Uber, you are sacrificing one wa
#  Aug 03, 2008 at 4:49 AM
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Zipok 79665
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Reduce the damage dealt by blutsauger.
Kritzkrieg is already been made viable in competitive play with nocrit rules (as it works on nocrit servers now.)
#  Aug 03, 2008 at 4:49 AM
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I reckon the Needler should give uber,
It works on so many levels.

It portrays the whole "High Risk, High Reward" feeling that Valve may have been going for (as the Blut is the safe and superior choice, but if you crit, the Needler *can be* devastating (really situational))
It keeps the Syringe and Uber symbolism alive (note that the Ubersaw has a syringe embedded in it)
It does not stack with the critting effect (if the enemy dies quicker, you gain less uber from them)
It could serve to make combat Medics a bit useful (*)

*Okay, all the Medics who will jump on me smashing my face in with a medigun with the words "HEALING IS THE ONLY WAY" engraved within, you must realise that some people do want to play a combat medic. Yes, you will always get jerks who don't do any good for the team, but that happens with every class on every server. Don't like it? Don't play it. Hopefully some people will utilise the Needler to great effect and become a valuable team member. They might not heal as much but you never know. k?

This also solves the Blutsauger's advantage of hit detection. As you see your uber increase, you'll know your're hitting.

So the idea is that you tweak numbers to clearly define the identities of each weapon. The Blutsauger is for the patient, safe medic who keeps himself alive to heal the team. The Syringe Gun is for the Medic who chooses to go on the offensive at times, and aims to make a game changing move in the process.

For this, the Blut could potientially have its damage nerfed, but its healing buffed slightly. That would be interesting, and would help to define the Needler's identity further.


*waits to have post picked apart*
I hope it was a good read.
#  Aug 03, 2008 at 6:04 AM
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im2cool4u 83771
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<3~ Means even more reason to use my wonderful Syringe Gun. -hugs-

No, I don't have Blutsaugher left, I've played ONCE since the Medic update came out and got 6 of the acheivments.
#  Aug 03, 2008 at 6:26 AM
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I say just leave it alone. It isn't balanced, but I think fixing it will just bring more controversey.
#  Aug 03, 2008 at 7:33 AM
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TheRileyDuo 79176
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I personally really feel a difference in the two needle guns power. With the needle gun, if I'm a safe distance away, I usually have no trouble back pedalling and killing someone. Even better, if I came of an uber, chances are I'll get some crit needles to surprise my hunter.

With the blat, I never kill someone while in retreat mode. I actually have to stand and fight it out if I'm going to kill them.
#  Aug 03, 2008 at 8:06 AM
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Boney526 78504
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I think the best fix is to

1) Give the Kritzed Medic invincibility without the patient.
2) Give the Needle Gun a higher crit rate; rather than 5-20, 20-50.  This makes the needle gun... actually useful.

Oh, and give the Pyro 200 Health lol.
#  Aug 03, 2008 at 8:31 AM
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Echo Mending 79297
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I prefer the needle gun, actually, although I think the fact it relies on a crit-server is really bad. I'm not good enough that I can solo most scouts even with the life-drain of the blut. However, I can sure survive if I'm critting! And my crit-rate is usually closer to 20% unless I'm having a bad day. Just equip the needlegun one of these days, and you'll be surprised at how often you crit.

I think the kritz could stand a buff, but I also think people are not being as creative as they could be in finding uses for it. The biggest problem with it are the counter-ubers. Maybe someone who's kritzed should do normal (not crit) damage to those who are ubered?

#  Aug 03, 2008 at 12:03 PM
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TheRileyDuo 79176
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Pentadact had the best Krit fix ever the other day. Basically, Krit isn't timer based, but instead is based on a bullet by bullet basis. Like a heavy could fire ~100 bullets, demoman could get in 6-8 stickies, soldiers could use all of their rockets, and a few shotgun shots, and pyros could use ~100 ammo. Obviously, it needs tweaking, but I think that's the perfect way to make the Krits viable.

#  Aug 03, 2008 at 12:55 PM
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@riley
Thing with that idea is that people will figure out when the crits come, and pretty much shoot off all of the non crit shots and keep the one they know is a crit for when they need it. Other than that, it would make some sense.

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