What would happen if we introduced backtracking rules to CTF?
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What would happen if we introduced backtracking rules to CTF?

#  Jul 02, 2009 at 4:22 PM
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im2cool4u 83771
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Play Fortress Forever, clanstyle.
#  Jul 02, 2009 at 4:56 PM
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Cascade 83566
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I'd like to note that nobody has yet answered the question in my original post.
#  Jul 02, 2009 at 5:02 PM
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Jäger Zero 86541
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Quote:
Originally Posted by Cascade
Has anyone tried playing a few games of CTF with "no backtracking" rules?
No.

Originally Posted by Cascade
 If not, would anyone like to?

Yes.
#  Jul 02, 2009 at 5:03 PM
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Cascade 83566
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Jager gets a cookie!
#  Jul 02, 2009 at 5:06 PM
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I'm not a fan of competitve gaming, but I would try this.

Though, I have anxiety on how well it would work in reality.
#  Jul 02, 2009 at 5:07 PM
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Yeah, I just wanna try it for kicks, really. We're gonna give it a shot in the next +nato+ practice I think, so I'll post here when we find out.
#  Jul 02, 2009 at 5:14 PM
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KMKING 86995
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Here's the thing, you'd have to have a two medic limit. One on O one on D, otherwise it would be rediculously unfair.

6v6 wouldn't be enough players either. Defense would be medic,engy, and a soldier/demo. Offense would be medic, scout, soldier/demo. No other classes would be used. It *might* work in 8v8, but 6v6 is out of the question imo.
#  Jul 02, 2009 at 5:21 PM
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Drake Matter 87141
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Quote:
Originally Posted by KMKING
Here's the thing, you'd have to have a two medic limit. One on O one on D, otherwise it would be rediculously unfair.

6v6 wouldn't be enough players either. Defense would be medic,engy, and a soldier/demo. Offense would be medic, scout, soldier/demo. No other classes would be used. It *might* work in 8v8, but 6v6 is out of the question imo.
Well I'd like to see a highlander with this format and just have one extra for whatever you want (A/D). It could work with the right classes, but the problem would be coming back with the flag. The offense of the one team would try to stop you as you go into your base. Don't know if this is desired or not...
#  Jul 02, 2009 at 5:56 PM
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-X- 89790
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I loved the backtracking format of CTF in TFC. It fitted, it worked, it was if we had a code of chivalry!

CTF in TF2.. if you don't know me, I picked up TF2 about a couple of months ago after having played a lot of TFC and FF. And... well, I don't feel the same about it in this reincarnation of Team Fortress. Everything is just too slow. Even the TF2 scout, the fastest class, pales in comparison to the scout in TFC. No conc jumping is the killer. Same goes for the medic, but I suppose upon reflection a medic is supposed to heal more than capture... I don't actually remember healing anyone during my TFC/ FF days...

I'd be willing to give backtracking rules a chace in TF2, but... I fear the results would be lacklustre.
#  Jul 02, 2009 at 7:34 PM
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Mr. White 86707
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No backtracking worked in TFC because offensive classes such as scout were next to useless at dm'ing. Even if you watch frag montages, the scouts and medics are featured getting a few kills but mostly doing flag runs by conc-jumping and dodging there way through enemy fire to get the flag out of the enemy base. If you're a scout in TFC thats trying to strafe jump/conc-jump w/e your way across the map, there is virtually no benefit in stopping to kill an opposing class. You had/have one job, move the flag.

That is not the case in TF2.


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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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