Who would like Non-Random Crits on TF2F Servers? (Using a Mod or a Server Option should VALVe implement one)
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Who would like Non-Random Crits on TF2F Servers? (Using a Mod or a Server Option should VALVe implement one)

#  May 01, 2009 at 3:29 PM
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Apr 03, 2008
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Steam ID: Twilight Mage
 
I myself fall into the catagories of:

Disliking Random Damage
AND
Enjoying Enabled Crits

So if there were non-random crits (based on recent damage, possibly along with something other than a random modifier) then I would love that.

Anybody else of a similar opinion?


EXAMPLE OF A NON-RANDOM CRIT SYSTEM (because those things are normally conflicting):

Every point of damage you do adds one point to your Crit-Calculator.
Getting a certain number of points causes you to Crit.
Points degenerate over time.
The Crit-Chance of a weapon is converted into either
 
A - A Point Multiplier, meaning each point of damage will not only add a point, but an additional fraction on top of that to your Crit-Calculator.

B - A Degeneration modifier, meaning slower degeneration for weapons that would normally have a higher chance of critting.
#  May 01, 2009 at 3:31 PM
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Dartagnan 81953
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no way.
#  May 01, 2009 at 3:32 PM
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Higgs_Boson 87132
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I don't think you know what the word random means.
#  May 01, 2009 at 3:33 PM
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WarningSDE 85254
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Why would you want randomness to be implemented in the game in one way but not another?

I don't think it's a good idea, plus I die a little inside every time I get crit meleed
#  May 01, 2009 at 3:35 PM
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Steam ID: Twilight Mage
 
Quote:
Originally Posted by WarningSDE
Why would you want randomness to be implemented in the game in one way but not another?

I don't think it's a good idea, plus I die a little inside every time I get crit meleed

I want crits, but I don't want them to be random.
#  May 01, 2009 at 3:39 PM
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Frost Army? 83647
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I think he means he wants crits, but the crits aren't random.

For instance lets say you need a hundred "points" to score a crit, and each time you fire you get points equal to what would normally be your crit chance. This means if there is a five percent crit chance, you get five points. Either way you get the same amount of crits, just this way it wouldn't be random.

EDIT: Twilight ninja'd me.

EDIT AGAIN: Wait, I took four minutes to post? Whoah, I type slow.
#  May 01, 2009 at 3:48 PM
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Non-random crits = kritz
#  May 01, 2009 at 3:53 PM
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Koff 86615
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w/e, dumb idea
#  May 01, 2009 at 3:58 PM
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Phoenix 81840
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I'm pretty sure he's saying he wants crits with no damage spread on.
#  May 01, 2009 at 4:00 PM
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Jäger Zero 86541
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He wants crits with a base chance of 0% and no damage spread.
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