Thing is yesterday I was playing commando spy with the critting ambassader, and I had the dead ringer. The dead ringer was awesome for whenever things got rough and I needed to fall back and heal, since I cloaked instantly and people momentarily thought I was dead. I'd say the Cloak and Dagger is worse because all you do is you stand around like an idiot not doing anything hoping someone will run by. But I did say spy and medigun were contriversal ones, I couldn't quite decide.
Pyros that use that layout are absolutely halarious. It's the worst possible combination of unlocks out of the entire list.
Quote:
Originally Posted by
Pope Leo the 3rdMedic: Agreed, although both healing guns are equally proficient and deficient.
Pyro: I... I admit to using the Backburner. I've been using it long enough to say that Critical hits are more beneficial then something you could just jump out of the way of. Flare Gun and Shotgun are 50-50 for me, but Axe belongs there.
Heavy: Nataschit, yes, Fists, yes. Sandvich? Not in Arena mode. Otherwise, yes.
Scout: FaN... IMO, FaN kills many more baddies for me than the Scattergun could. The raw killing power and knockback (Plus triple jumps WOOT) just make me prefer this over the Scattergun. Sandman and Bonk! = yes. I like my double jumps.
Sniper: Huntsman = Sniper Rifle, but otherwise all good.
Spy: Agreed with above poster, not OP.
The FAN doesn't do any more damage than the scattergun, it just fires
two shots faster and you're left like idiot trying to reload. Most of the time when you win with it its because of dumb opponents or you have the advantage anyway for other reasons, like you're fighting a sniper or something. The only reason you'd equip the FAN now is if you wanted to do some triple jumping, but I rarely see this.
Huntsman != Sniper rifle, not even close.
Sandvich is universally a joke unlock. Even in arena mode. Get a medic.