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autoreload scripting fan vs scatter

#  Feb 26, 2009 at 8:19 PM
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May 23, 2008
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sterl1789 85090
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How can I script my cfgs so I have autoreload for scatter and not for fan. Currently I have t bound to -reload but its still annoying.
#  Feb 27, 2009 at 12:41 AM
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Mar 31, 2008
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Yoshi 83945
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Specialty: Sniper
Steam ID: mikelat
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I have this script where I move my finger over the R key and apply pressure. It seems to work pretty well.
#  Feb 27, 2009 at 1:42 AM
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Oct 12, 2007
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kankle king 78269
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Quote:
Originally Posted by Yoshi
I have this script where I move my finger over the R key and apply pressure. It seems to work pretty well.
Do you think we could meet up and possibly teach me this method? Honestly though, if anyone has figured this out do tell
#  Feb 27, 2009 at 3:47 AM
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Oct 21, 2007
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teamchuckles 78952
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Specialty: Scout
Steam ID: teamchuckles!
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I have this set up in my cfg. It's still rather annoying and will continue to be until Valve reinstates the "equip" command that they took out last week because of major griefing being done with it. My scripts are so complicating though because all my binds are in one place and my settings in another and my scout.cfg and all this mumbo jumbo. Here's the easiest way I can explain it. Replace "key" with wherever you bind your Scattergun/FaN.

bind "key" "weapon_primary"

alias class_weapon1_1 "slot1; +reload"
alias class_weapon1_2 "slot1; -reload"
alias weapon_primary "class_weapon1_1"

alias equip_weapon_1 "alias weapon_primary class_weapon1_1; echo Scattergun"
alias equip_weapon_2 "alias weapon_primary class_weapon1_2; echo Force-A-Nature"

alias toggle_weapon1 "toggle_weapon1_2"
alias toggle_weapon1_1 "developer 1; equip_weapon_1; wait 15; slot1; alias toggle_weapon1 toggle_weapon1_2; wait 350; developer 0"
alias toggle_weapon1_2 "developer 1; equip_weapon_2; wait 15; slot1; alias toggle_weapon1 toggle_weapon1_1; wait 350; developer 0"

bind "F1" "toggle_weapon1"


Now, what you gotta do is everytime you switch to your Force A Nature, you need to press F1 to turn off the auto reload on the gun, and then if you switch back to Scattergun, press F1 again to turn it on. Also, be sure to put -reload on your secondary and melee weapons or it'll defeat the whole purpose... and also remember to bind whatever key you put your weapons on back to slot1, slot2, and slot3 for all your other classes or you wont be able to switch weapons properly.

bind "key" "weapon_secondary"
bind "key" "weapon_melee"
alias weapon_secondary "slot2; -reload"
alias weapon_melee "slot3; -reload"

That's that. I would have to send my entire cfg folder to be able to just give you a version that you could just simply copy and paste to your cfg files... but I'm pretty positive that the scripts there should work as long as you plug them in properly.

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Team Fortress 2


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Captures Blocked: Nimbli Bimbli - (26 captures blocked)
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Points Captured: {TF2F}SME®BUI©K - (30 points captured)
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Spy Power: Chro - (19 objects killed as spy)
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Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
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Epic Defender: {TF2F} Spy - (9 kills with wrench)
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Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
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Grey Matter: STar - (168 snipings as sniper)
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Knife Maniac: {TF2F} Dartagnan - (109 knifings)
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Master Fister: Maero - (3 kills with fists)
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Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
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Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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