cp_follower

Author: Vilepickle
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cp_follower

#  Mar 06, 2009 at 10:18 PM
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Oct 22, 2007
Post Count:
61
 
Vilepickle 79014
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[Map Release] cp_follower (final 1.0)

CURRENT VERSION: FINAL 1.0
The map was updated on April 23, 2009.

After several months of playtesting and feedback, cp_follower has finally reached final 1.0!  This release signifies a significant milestone, but it does not mean all development has stopped.  If something is discovered, a fix will soon "follow", but that should not happen due to the amount of testing the map has gotten.

Follower is an original 5-point CP map influenced primarily by Granary and Badlands.  The map is intended for a competitive setting first, though it should be fine for public servers as well since it is modeled closely after official Valve maps.

Download/Screenshots at http://www.vilepickle.com/map/screens/tf2_cp_follower/ (official page for the map, includes 7z, zip, and bz2)

FINAL 1.0 CHANGEs/FIXES:
-The steep slopes on each side of CP3 have had 2 rocks added to make their existence more clear (players sometimes got hung up).
-Small ammo added to lower 2-3 connector area.
-Small graphical errors fixed.
-Middle area optimized further.
-Slightly reduced the size of the sniper room looking out into the CP1 area so snipers weren't quite so powerful while far back in the room.
-Increased the width of the CP1 platform from the right sniper room so it blocks more of the lower CP1 area when snipers are inside the actual room itself.  This should force them to expose themselves more to get better shots.
-Added a small basketball-themed section to the first spawn areas.
-Clipped railroad tracks at mid better.
-Removed a hiding spot at lower mid Cp that could hide a scout for back-caps too easily.
-Small ammo added to mid on/near CP.
-Fixed the CP's on the HUD capturing backwards.
#  Mar 18, 2009 at 5:06 PM
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Oct 22, 2007
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Vilepickle 79014
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Updated.  Should be staying at b6 for a while instead of a day or two
#  Mar 18, 2009 at 5:28 PM
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Oct 26, 2007
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5197
 
sishgupta 79293
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Specialty: Demoman
Steam ID: Album
GamerTag: sishgupta
Clan: {TF2F} Community
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Thanks vile. I dig this map, i look forward to playing this updated version.

I'm slightly confused though, are there multiple beta6 versions?
#  Mar 18, 2009 at 10:44 PM
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Oct 22, 2007
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Vilepickle 79014
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Shouldn't be multiple b6's.  Only place I've uploaded to is my site and FPSB.
#  Mar 18, 2009 at 10:48 PM
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May 08, 2008
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Jin 84782
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Specialty: Demoman
Steam ID: Jin
 
didn't you post this on gotfrag too? This map was created for the competitive community? no? There should be medium size ammo boxes on the sides of mid point instead of small and medium health packs in the tunnel to mid too.
#  Mar 18, 2009 at 11:58 PM
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Oct 22, 2007
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Vilepickle 79014
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There are medium packs on each side of mid.  And I'm not sure about this tunnel... are you still on an older beta?
#  Mar 19, 2009 at 2:34 AM
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Oct 21, 2007
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teamchuckles 78952
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Specialty: Scout
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Jin is so cute when he is acting like he knows what he's talking about.
#  Mar 19, 2009 at 2:37 AM
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Dec 28, 2007
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Mykul 81567
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Quote:
Originally Posted by teamchuckles
Jin is so cute when he is acting like he knows what he's talking about.

LOL!!


Map looks excellent by the way.
#  Mar 19, 2009 at 2:38 AM
Join Date:
Dec 09, 2007
Post Count:
500
 
L3AD F4CE 81024
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Specialty: Scout
Steam ID: hellomoto222
Clan: {TF2F}
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i love this map we should play it in a spug this weekend
#  Mar 19, 2009 at 8:05 AM
Join Date:
Sep 24, 2008
Post Count:
491
 
Kermit 88024
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Specialty: Demoman
Clan: Pandemic
 
Quote:
Originally Posted by teamchuckles
Jin is so cute when he is acting like he knows what he's talking about.
QFT

BTW, amazing map Pickle. I like how you got rid of many of the paths so it's easier to defend points. It's still awkward trying to find the place to control the yard (on the defending side).
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