cp_mainline_rc6

Author: Henry (SWATY)
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Overall Rating:
 

Download
http://www.fpsbanana.com/maps/download/121908

Change Log from RC5 to rc6

-Removed the "fake doors"
-Big fps boost around 2nd and mid point.
-Removed the crate at mid and placed a platform
-Made 2nd easier to defend by putting a door where the glass window was so that makes it easier to defend it.
-Removed the small health pack at 2nd point.
-Lowered the cap point on last, height wise so it should be easier to attack it and attacking it.
-Removed the big pipe on last and raised the ground so its easier accessing the point.
-Fixed the splash dmg at mid.
-Added a cover when you get out of the first spawn so it takes some time to get around it and get to the point and people wont hide in the spawn.
-Made mid less scout friendly by removing the boxes so it will take more time for a scout to get up the train.
-Fixed a few other things as well.
-Moved the ammo pack on 2nd so its easier to see.
-Moved back the health cabinets in the spawn so its easier to attack last.
-Lowered the respawn times.
-Widen all the small entrances.
-Drastically shorten the valley side so its more useful now.
-Resized the size of the last point so its much smaller now for 6v6.
-Reworked all the interior areas.
-Added a route at last.


















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cp_mainline_rc6

#  Jan 03, 2010 at 6:04 PM
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Jul 10, 2009
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S.W.A.T.Y 91324
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Specialty: Demoman
 
Check it out and let me know what you think of it.
#  Jan 03, 2010 at 6:04 PM
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S.W.A.T.Y 91324
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#  Feb 05, 2010 at 3:34 PM
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Jul 10, 2009
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S.W.A.T.Y 91324
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Download
http://forums.tf2maps.net/showthread.php?t=9967

RC3 is out folks. Updated first post with new pics and info.


Change Log from RC2 to RC3

-Added more detail to the map.
-Fixed a ton of playerclipping issues.
-Closed off the balcony at 2nd point to fix the issue with the backcapping.
-Added a connector between the left right building going to 2nd point.
-Improved fps throughout the map.
-Fixed a bunch of visual problems.
-Reworked some of the buidlings at mid and 1st point.
-Adjusted the far right route so its shorter and more useful.
-Added more lights to certain parts of the map.
-Added more detail to the spawn rooms.
-Fixed some ugly shadows.
-Fixed some problems with the overlays being too big.
-Fixed some leaks on some brushes.
-Shorten the left side at 2nd point.
-Fixed some shadow problems on some props.
-Reworked the area at 2nd point making the yard bigger.
-Fixed some buggy doors.
-Changed the location of the 2nd forward spawn to a different place.
-Added more cover at the right entrance to mid.
-Retextured Mid building with natural textures.
-Added more signs.
-Fixed a problem with the spec cams.
-Reduced filesize by 3MB.
#  Feb 21, 2010 at 2:43 AM
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Jul 10, 2009
Post Count:
61
 
S.W.A.T.Y 91324
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Thank you TF2f community for putting my map in your server.
Review of CP_Mainline on CommunityFortress

http://communityfortress.com/tf2/blog/cpmainline-review.php
#  Feb 21, 2010 at 10:43 AM
Join Date:
May 04, 2008
Post Count:
1818
 
squiggles 84687
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Steam ID: dyvbond
Admins AllSquigMember
 
Played it for the first time yesterday, pretty legit. Lots of cool hiding spots.
#  Feb 21, 2010 at 1:19 PM
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May 31, 2008
Post Count:
5143
 
WarningSDE 85254
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Specialty: Soldier
Steam ID: 24WarningSDE
Clan: {TF2F}
SquigMember
 
Have played it more on PLC, fun map. Kind of confusing at times. It seemed to take a while to download (compared to other maps) but maybe that's just me
#  Mar 05, 2010 at 8:46 PM
Join Date:
Jul 10, 2009
Post Count:
61
 
S.W.A.T.Y 91324
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Specialty: Demoman
 
RC4 is finally here.

Download RC4 Here
http://forums.tf2maps.net/downloads.php?do=file&id=2712

Updated screenshots of the map.












Change Log from RC3 to RC4

-Huge fps boost all over the map.
-Changed the sky/lighting/theme to a brighter sky.
-Added more lights to the map.
-Fixed a ton of playerclipping problems.
-Fixed a bunch of visual glitches throughout the map.
-Added ambient sound to the map.
-Improved Fps using occluders in certain areas of the map.
-Added more detail throughout the map.
-Fixed some displacements issues.
-Fixed the ground at 2nd point.
-Removed the two small ammos at mid.
-Added stairs at the connector at mid to remove the sniper line.
-Redesigned the whole mid because not many people liked it.
-Fixed some props not having collision for players standing on them.
-Added a small ammo pack in the connector at mid.
-Fixed the 2nd forward spawn facing the wrong way. It faces you straight now so you dont have to turn 90 degrees.
-Reworked the far right route to mid making it look like a valley.
-Retextured some of the buildings.
-Raised the middle point to block some of the sniper line.
-Fixed some props casting ugly shadows.
-Changed the health pack at the last connector to a medium health pack.
-Added a small health pack and ammo pack at the connector at mid.
-Fixed some misaligned textures.
-Made the stairs at last into a ramp.
-Added a small health pack in the new valley.
-Changed the rocks on last to fit better the theme of the map.
-Changed the location of the 2nd spawn due to people spawn camping it.
-Opened up the balcony on second point due to second point being hard to defend.
-Reworked some of the buildings throughtout the map.
-Fixed some problems with the doors.
-Reduced the filesize by 5MB.



#  Mar 05, 2010 at 9:09 PM
Join Date:
Mar 04, 2008
Post Count:
87
 
Wolfmane 83391
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Specialty: Pyro
Steam ID: Wolfmane
GamerTag: Wolfmane
 
I played this one on the TF2F server about a week ago.  I liked it when it was 6v6 or 8v8.. Nice work.
#  Mar 05, 2010 at 9:32 PM
Join Date:
May 31, 2008
Post Count:
5143
 
WarningSDE 85254
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Specialty: Soldier
Steam ID: 24WarningSDE
Clan: {TF2F}
SquigMember
 
I'm glad it's a smaller file size, downloading the old map seemed to take a very long time

The new mid looks good, and I'm glad you altered the map to improve the fps on some people's machines
#  Mar 18, 2010 at 3:35 PM
Join Date:
Jul 10, 2009
Post Count:
61
 
S.W.A.T.Y 91324
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Specialty: Demoman
 
Consider rc5 pretty much final, I doubt there will be anymore versions of the map. Everything is pretty much fixed. Im finally happy how this map turned out.

Download
http://forums.tf2maps.net/showthread.php?t=9967







Updated first post with new pics/info
Change Log from RC4 to RC5

-Fixed a problem with the doors at spawn lagging.
-Fixed the trains at mid not being even on each side.
-Fixed a bunch of clipping problems throughout the map.
-Added a crate above the middle point to add an extra layer to the mid point.
-Added a small HP inside the crate.
-Added more detail to mid.
-Removed one of the pipes on last due to last being too hard to cap.
-Fixed some displacement problems.
-Fixed a few visual glitches in some areas of the map.
-Fixed some ugly shadows on some props/geometry
-Retextured some of the buildings on last.
-Added a small ammo pack on the valley side.
-Extended the spawn on last due to last being hard to cap.
-Added custom textures for the container at mid.
-Fixed a problem with the fog in the 3D skybox.
-Improved fps.





Thanks to:


-Chang
-Killa
-A Seagull
-Bloodsire -AA-
-CB
-Fishy
-Velkira
-Kankle
-Chud^
-Ratty
-Hobo
-Athletesfoot
-Mountain Dew
-EaggeR
-Zack
-Romeo Love
-Cbear
-Stamjally
-Trautz
-Vahlin
-Shade
-Apoc
-Sean
-col.Jaeger
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Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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