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cp_orange_x3

#  Jul 14, 2008 at 10:44 AM
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Jul 10, 2008
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da10x 86530
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I like this map a lot, and thought I'd share these strats for all the orange_x maps.
Download here.

Introduction

1. This map is heavily RED sided, because they have many more platforms for building stuff and can get into the tower quicker.
2. Only Scouts, Engies, and rocketjumping classes can get back into Resupply.
3. Snipers can find many good spots to snipe the other team efficiently without dying, because it is hard to see the others' head.
4. Good Demomen can dominate this map completely.
5. Due to the small number of chokepoints on this map, which results in bottlenecking, a good Engie or two can hold a point completely and effectively if they have a proper set-up. Yes, even against 3 Ubercharged HWGs.
6. Spies beware, long distances and many Pyros will hinder your success.
7. When joining a game, be prepared to be there for a while until its finish.

General Tips

1. You can jump-crouch into the right window on both sides, from the ramp that spirals up to the top.
2. Since most people guard the main ramps from the insides of the tower, you cann flank from the sides.

Class-by-class Strategies

Scout - Due to the long distances between the CPs, Scouts are most welcome to quickly capping a point. Good scouts on this map can eliminate countless hordes of enemies trying to cap various points, because their ability to double-jump can quickly get them on the side ledge to go up the tower quickly. They can double-jump everywhere, giving a hard time for Snipers and giving Pyros and Demomen a hard time trying to hit them. This is especially effective on the top of the tower, where they can double-jump around the edges and down onto the ledge to dodge enemy fire. Remember, a Scout is worth two other people when capping!

Soldier - Soldiers in this map may or may not have a hard time depending on skill level. Soldiers are prone to headshots from Snipers, especially if not paying attention to their surroundings. However, you can rocketjump over onto the walls next to either spawn to grief the enemy team. But mainly, the Soldier is a frontlines class on this map. Horizontal rocketjumping is effective when running away from pyros.

Pyro  - In this map, Pyros are great for spychecking and protecting the Engies while they sentry-up. The flaregun is especially useful because this map has long distances, so a shotgun may not be as good. The backburner is good for flanking Pyros,, while it is also effective to air-compress the enemies' asses off the top of the tower. Pyros that are Ubercharged are good for destroying enemy buildings and basically griefing the hell out of the other team.

Demoman - Demoman is one of the most useful classes on this map. Two grenades or three sticky mines can destroy any buildings an Engie can build, so with or without an Ubercharge, a good Demoman can destroy everything indirectly from over a wall or strafing in and out of cover. You can also uberjump to cover long distances, and charge up sticky mines to plant on top of walls or the tower from lower down.

Heavy Weapons Guy - The HWG, when used correctly, can be the winner for the team. When guarding a CP next to a Dispenser, the HWG can fire FOREVER. That's an endless stream of death dealing lead, folks. With an Ubercharge, the HWG can destroy almost anything the enemy has and can overtake a CP's defence, too.

Engineer - The Engie may be the one class on this map, that if used correctly, can absolutely DEVASTATE the other team from even getting up to the tower CP. There are many spots on this map that a sentry
#  Jul 14, 2008 at 1:47 PM
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Jul 10, 2008
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da10x 86530
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BUMP READ PLOZ =D
#  Jul 14, 2008 at 1:54 PM
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Jul 01, 2008
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.:hzza:. 86272
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Specialty: Scout
Steam ID: hzza85
Clan: (=WDG=)
 

I read it, and agreed with most things said. I got my most sniper kills ever on this level - 5!

#  Jul 15, 2008 at 5:59 AM
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da10x 86530
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haha nice
#  Jul 18, 2008 at 1:17 PM
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Jul 10, 2008
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da10x 86530
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Do any of the TF2F servers have this map?
#  Jul 18, 2008 at 1:23 PM
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Apr 28, 2008
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willazord 84494
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Specialty: Scout
Steam ID: willazord
GamerTag: PS3: Willazord
Clan: {TF2F}
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no, because it is recognised as a map that takes no skill, and is very noobish! frankly, in the worst map ever ratings, it is 2nd, just behind harbl hotel.....
#  Jul 18, 2008 at 1:24 PM
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da10x 86530
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It takes skill to completely dominate...
Read the guide above xD
#  Jul 18, 2008 at 1:27 PM
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Oct 09, 2007
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Big Lou 78077
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Specialty: Demoman
Steam ID: {TF2F} Big Lou
GamerTag: Real Big Lou
Clan: {TF2F} Community
Best MapFortcast ContributorSquigMember
 
God I hate Orange maps to death.
#  Jul 18, 2008 at 1:30 PM
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da10x 86530
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Haha I like a few of em they take forever...
#  Sep 17, 2008 at 1:21 AM
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Jan 25, 2008
Post Count:
131
 
holypaper 82493
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Specialty: Spy
Steam ID: holypaper
 
I play this map a lot and I have a few strats for the few classes i use on it, Spy and Demoman.

Spy
    Offense
           - If your team has the tower, a spy is one of the only classes that can cap the next point, or turn the tables. It's a big map, but you can make it just in time to the next point while cloaked. You need to be at the top of the tower, cloak, jump, and head for the next point. You'll almost always make it and most of the time, get it to the half way mark at least. The object isn't so much to cap it....but it'll drive at least half of their team over to you....allowing your team to secure the tower. Also, make sure you duck cause snipers watch that point the most. They usually can't you though.

            - Never underestimate your revolver. Because this map is very spacious, knifing it out isn't the best tactic. The revolver, when handled well, can kill off many of the pyros and scouts that go nuts on this map. You can even pick off a few closer ranged snipers easily. The one advatange of using this in mass combat is that the spy tends to be ignored at distance.

            - Taking the last point doesn't offer much for spies except snipers on the back wall. Enemy snipers can be a problem for your ubering teammates on this point. Spies and Snipers are the only ones who can do anything to stop them. You can easily make it to the back wall behind everyone and out of sight. There's so much space that most sgs wont detect when you stab.
    - When you are down to your last point, sometimes a spy is the only one who can regain the previous point. I will dive into this more on the last defensive strategy.



        Defense
            - When your team occupies the tower, there's an excelllend blind spot you can use to stab those who come in. It's on the 2nd floor, between the two entrances. This spot is almost never checked by the enemy. I've litereally just hung out there for 5 min backstabbing people. Your enemy is so focused on preparing for the 3rd top floor roof area, then don't expect it.

            - There's a couple good nooks you can use to stab a few people and most importantly, those building ubers. The first and most obvious one is the giant block and platform the enemy team comes around after leaving their spawn area. The usually don't check this corner. Plenty of snipers use this platform. Another nook, one that I love, is on the outside of this platform. It's a small right angle that you duck into and they usually don't see you because everyone is so focused on the tower. This is a great place to kill off ubers as the apprach the tower entry. These are both great for when you have the tower and are securing it.

            - When your team is down to defending the last point, this is where the spy can totally change the game....and this is when I love playing spy the most. Your down to defending your last point. Everyone is clustered on your side of the block, everyone is clustered on their side of the block. The enemy usually has a few sgs, teles, ect. around the block. Rather than recapture your next point, head to the top of the tower. It's usually vacant with the exceptin of a sniper or two(they are dead instantly of course). When you are on top, head to the outter ledge facing the chaos, and shoot out all of the engie buildings. Most of the time, you can knock everything out...and they can't do much about. After you do this a few times, your team will be back in the game.






Demoman
    Offense/Defense
            - When you need the tower, sticky jump half way up the tower, land on your side, head up to where there's an area where you can sticky spam the top, and clean out all the engie trash.

            - There's lots of little knooks where engies try and build stuff, but you can get everything if you are in the right place. It's too hard to explain....but play around inside the tower and you take out most of their buildings on the outside. Engies love to build on the outer ramps of the tower, high and low. Use the tower window openings to take out a lot of that.

            - The best thing a demoman can probably do is to keep people into their last point area. I do this all the time by setting up stickys around the corner and spaming it. This allows your team to follow your lead.
            - if you are the type to stiky jump, there's a pretty clean jump you can make. When you have the tower, double sticky jump the next.

            - When you are trying to capture the last point, it's really fun to be demo because you are trying to outsmart the other demomen who are spaming you. Once you get a good idea where your bombs are landing, trying launching them into their spawn area. There's usually sgs set up in there. You can help yourself by sticky jumping on top of the block

            - if you are on top of the tower, it's possible to launch stickys all the way to the next point.




All aside, most of these are common knowledge. For those that think this is a noob map, I'll disagree. It's no more skill based or noob than any other map I've played. It is a sniper fest though...and the easiest sniping map. However, noobery depends on who's playing. If you get two good snipers up against each other, than the noob debate is over. It's all relative. It's not complicated, that's for sure...and it can go on for hours. Out of all the maps and servers I've played, I've never come across so many skilled and noob players together. It's a strange mix. Given the right people group of players, this can be a very tough map to dominate. It's not a map to take seriously...it's just a refreshing alternative to the dustbowlesque maps. I consider it a cult map. It has a strong appeal to a small population.

I only play one version of orange x. The other versions I've played I hated. Most of the oranges suck except this one and the PL orange.
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Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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