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cp_pit_a1 release for testing!

#  Dec 10, 2008 at 9:29 PM
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Dec 04, 2008
Post Count:
15
 
Cileth 88720
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Map summary:

cp_pit is a 3 point symmetrical map.  The pit is the contested middle point in well...a pit in the ground.  The point is elevated on a deck to add various line of sight options.  The pit is in the open and easy to attack/defend making the round able to turn tides late into the game.  Two additional capture points are on opposite ends of the map near the spawn area.  There are multiple ways to attack and defend this point with various optimal sentry placements.  However the defense on the point can be broken with a fight.

  There are 4 main buildings on each side in cp_pit.  First is the spawn room with a respawn area and resupply room.  The spawn building has quite a few entries for attackers(use roofs wisely .  There is a bridge connecting the spawn building to the second building the pit building.  The pit building helps act as a choke point with how the ramps are layed out.  The only way to the spawn capture point is up the ramps in the two main rooms.  The sniper tower is on an elevated displacement for better line of sight on the map.  There numerous positions to snipe from on the building and there is also a tunnel leading up to a cliff sniper position which has full line of sight of the pit.  Lastly there is the tunnel shack.  The shack acts as another choke point for attackers.  It's placed close to the pit building to form a narrow path to the sniper tower and spawn building.  The shacks main purpose is to provide access to the tunnel that goes down to the lower part of the pit.  This can be very useful for navigating the level out of line of sight of snipers.  It's also a great route to get close to the enemies base.

I believe I've made the map playable for every class.  There are enough corners for pyros, enough neat jumps for scouts,  plenty sniper positions, and optimal placements in the map for sentries.(thats not all of course)  I think every class can play the map and have a true role. 

Lastly,  I would love feedback on the map!  There is a scheduled playtest this weekend and everyone should check it out.(sometime saturday/sunday afternoonish).  I've created a video to show off the level along with some neat tricks check it out!(soon...uploading atm).  Download the map!

Map download(too big for map file...working on optimizing the level)
http://files.filefront.com/cp+pit+a1bsp/;12617964;/fileinfo.html
Movie walk through and tricks:
http://files.filefront.com/cp+pit+a1wmv/;12623921;/fileinfo.html (steam should be up shortly)
Features:


-Symmetrical 3 Point map
 -The Pit
  -A large cavern where the middle point lies
   -Tunnels from either side of the map enter into the pit
   -Capture Point elevated on a deck
   -Bridges on either side of the pit for ground paths
 -Red/Blue Spawn
   -Capture pit is open easy entry
   -Upper deck for defense and attacking
   -Bridge that goes from the large pit building to the deck
-Red/Blue Spawn Building
 -Resupply/respawn room
 -Ramp up to the deck(over capture point)
 -Ammo/health on ramp side of deck
 -Bridge to the pit building
 -Metal wall around the deck for cover with openings
-Red/Blue Sniper Tower
 -Elevated for better line of sight
 -Los Party blocked by pit building and various objects to prevent sniper domination
 -Health/ammo (medium) in lower part
 -health/ammo (small on top level)
 -step out platform/entrance on side
 -ramp to the top/side platform
 -cover ontop of the tower for snipers
 -Window for another sniping spot
 -Shack leading to cliff lookout
  -Best spot for pit defense as sniper(full los of the pit)
-Red/Blue Pit building
 -Health ammo
 -ramp goes through the building to the only exit to the spawn(on the bridge)
  -works as a choke point of sorts
 -Windows for shooting out of to attack the pit
 -Two entrances from pit
-Red/blue Shack
 -health/ammo
 -ramp down the the pit tunnel
-The pit building and shack act as another choke point has rocks/barrels/trees for cover up to the sniper tower/open area before spawn capture point

Side notes:
From what i've played around with there are a lot of cool things to jump around on in the map as a scout.  And all of the roofs are accessible so rocket/pipe jumps are great.  However snipers should pick anyone off of the roofs that rocket jumps up.  Lots of other cool jumps to do around the level I've had a lot of fun with it
#  Dec 12, 2008 at 12:43 AM
Join Date:
Dec 04, 2008
Post Count:
15
 
Cileth 88720
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oh and only posted this here because it got timed out on the other forum >.>
#  Dec 12, 2008 at 5:04 AM
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Nov 15, 2007
Post Count:
1153
 
Milky 80328
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Specialty: Heavy
Clan: {TF2F} Community
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If you get timed out in the other forum post your d/l link there anyway, this forum is for discussions of maps,
#  Dec 12, 2008 at 7:32 AM
Join Date:
Oct 09, 2007
Post Count:
3563
 
Big Lou 78077
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Specialty: Demoman
Steam ID: {TF2F} Big Lou
GamerTag: Real Big Lou
Clan: {TF2F} Community
Best MapFortcast ContributorSquigMember
 
Cileth, we weren't on at the same time, so unfortunately we weren't able to coordinate a test.  I will be testing Switchfoot this Saturday before the SPUG and if you'd like, we can do the same for Pit.  Let me know and I'll add you to the thread I'm making for the test.
#  Dec 12, 2008 at 4:21 PM
Join Date:
Dec 04, 2008
Post Count:
15
 
Cileth 88720
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That would be great if I could get a play test in.  However I can't guarantee i'll be able to attend it though.  However feedback is always welcome.  I have a friend in town visiting for the week so I've been a little tied up.  but I'll try to get in touch with you and work out times and whatnot.  Thanks!

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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