Quote:
Originally Posted by Budster
This only works if BLU is really working together. RED just has a ridiculous advantage: height and everything else, it seems.
RED does seem have a massive advantage at first, but don't be fooled by it - I've seen BLU win this many times, and when they do its often the best games ever played. Some games also comes very close to a BLU victory, and a few I have seen RED win this easily.
A lone engineer with a sentry near the moat (by the stairs) and his fellow shotgun can be a real pain for BLU - as it force them into the main entrance. A hidden teleporter exit near 3rd point can literally reverse the whole game. Pyros are handy to clear stickies and spy-check, as well to repel invaders.
A few scouts can easily lower the bridge - but only if there's no sentry on the windows.
Demomans and soldiers can bypass defenses by rocket-jumping, but they become vulnerable then. A spy can easily infiltrate the castle (via stairs) and wait the right moment to sap sentries. Snipers are handy to pick off defenders from distance. Heavies are a pain to kill in this map - and medics are indispensable to push up foward.
RED has a slight advantage - but thats what makes this map so great.