cp_reelfoot_rc

Author: Henry P (S.W.A.T.Y)
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From the creater of PL_OUTBACK (S.W.A.T.Y) comes his next great map cp_reelfoot. Reelfoot is a 5CP map just like Badlands, Well, and Granary. Reelfoot is based on a lake in Kentucky (no, I dont live there).  Reelfoot is unique from any 5Cp map out there. Reelfoot took me under 30 days to make, from planning to beta 1.  


Download
http://forums.tf2maps.net/showthread.php?t=9967


Change Log from B4 to RC1

-Fixed most of the clipping issues.
-Added more ammo.
-Removed the custom rain and added sawmill's rain.
-Increased the ceiling in middle.
-Added a platfrom in the middle and a small health kit on top of it.
-Added another route from 2nd point to middle point from above.
-Fixed some places where you could build on props.
-Fixed some places where you could get stuck on the trees.
-Closed some of the doors at the last point.
-Improved fps at 2nd/1st point.

Thanks to:

-Kankle
-EaggeR
-Killa
-Clockwork
-Sgt.Sausage
-Swamp pack team


Download
http://forums.tf2maps.net/showthread.php?t=9967


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cp_reelfoot_rc

#  Oct 18, 2009 at 1:57 AM
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Jul 10, 2009
Post Count:
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S.W.A.T.Y 91324
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Specialty: Demoman
 
Tell me how it plays out.
#  Oct 18, 2009 at 1:59 AM
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Jul 10, 2009
Post Count:
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S.W.A.T.Y 91324
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Specialty: Demoman
 





#  Oct 26, 2009 at 5:29 PM
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S.W.A.T.Y 91324
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BETA 2 OF REELFOOT IS OUT!

DOWNLOAD
http://forums.tf2maps.net/showthread.php?t=9967

Change Log from B1 to b2

-Fixed spawn doors sticking out when opening.
-Fixed some nodraw visisble leaks in some places.
-Fixed a bunch of playerclipping problems.
-Disabled collision on some props.
-Added 3D skybox
-Redesigned middle cap, and the bridge.
-Added some height variation to 2nd and 1st cap.
-Added an underground path to the middle point.
-Increased the fog.
-Added more details.
-Added more lights.
-Increased fps at mid point.
-Reduced the filesize by 7 MB.
#  Oct 31, 2009 at 2:39 PM
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Oct 31, 2009
Post Count:
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FishyFishy 92173
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I jacked off to this map.
#  Oct 31, 2009 at 5:56 PM
Join Date:
Jul 10, 2009
Post Count:
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S.W.A.T.Y 91324
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Specialty: Demoman
 
Download
http://forums.tf2maps.net/showthread.php?t=9967

Beta 3 is out


Change Log from B2 to b3

-You can finally get on the trees.
-Fixed some clipping problems.
-Fixed some no draw issues around the map.
-Added more details.
-Fixed a problem with the mid cap.
-Added more health/ammo.
-Added more lights in some areas.
-Fixed the stairs in the middle.
-Fixed the deadly doors.
-Retextured some parts of the map.
-Improved fps in the mid point.
-Fixed a problem with the underwater route.
-Reduced the filesize a bit.
#  Nov 13, 2009 at 10:19 PM
Join Date:
Jul 10, 2009
Post Count:
37
 
S.W.A.T.Y 91324
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Specialty: Demoman
 
Download
http://forums.tf2maps.net/showthread.php?p=111762#post111762

Change Log from B3 to b4

-Changed the health kit in mid from small to medium.
-Fixed a few props floating.
-Fixed the stairs in the mid.
-Changed the location of the 2nd forward spawn.
-Added another route from last point to 2nd point.
-Improved fps using occluders.
-Added a bridge at the second point to add more height variation.
-Changed the health kit size from medium to small at second point.
-Added more signs on the wall.
-Increased the ceiling.
-Moved back the ressuply cabinets.
-Added small hp/ammo at last in the new route.
-Added another route for the underwater route.
#  Nov 27, 2009 at 5:35 PM
Join Date:
Jul 10, 2009
Post Count:
37
 
S.W.A.T.Y 91324
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Specialty: Demoman
 
I have fixed the bug with the rain in this version so it shouldn't bug the particles on the nextmap.


Download the map
http://forums.tf2maps.net/showthread.php?p=111762#post111762


Change Log from B4 to RC1

-Fixed most of the clipping issues.
-Added more ammo.
-Removed the custom rain and added sawmill's rain.
-Increased the ceiling in middle.
-Added a platfrom in the middle and a small health kit on top of it.
-Added another route from 2nd point to middle point from above.
-Fixed some places where you could build on props.
-Fixed some places where you could get stuck on the trees.
-Closed some of the doors at the last point.
-Improved fps at 2nd/1st point.

Thanks to:

-Kankle
-EaggeR
-Killa
-Clockwork
-Sgt.Sausage
-Swamp pack team
#  Nov 27, 2009 at 8:50 PM
Join Date:
Oct 21, 2007
Post Count:
2250
 
[H]oi BoC 78912
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Specialty: Sniper
Steam ID: Bagofchips
 
I can't give you gameplay feedback but just looking at the SS it does not look pretty.

lighting looks a little too yellow.
#  Nov 27, 2009 at 11:14 PM
Join Date:
Sep 21, 2007
Post Count:
1671
 
Chro 77370
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King Engie
 
Water visuals when underwater looking up still aren't fixed.  I know some cheap ways to fix it, but not sure on the impact to FPS.
The 20% ammo on the far right path at cp1 needs to be made into a 50% ammo box.  My guide for ammo in a map is in a single path from cp1 to cp3 there needs to be at least two 50% ammo boxes or a cp2 resupply that's close.
Need to player clip the hell outta mid (all stairs and ramps) and cp1. Especially that step from the pits in cp1 to the stair/floor around the capture point.

Personally, something needs to be added from cp2 -> 3.  I'll just throw some ideas that come off the top of my head.  The left route can be push up to the point of getting a pick easily but you're still very protected because you have the wall there and the glass window so you can see whats going on.  Plus there's hp/ammo in the choke point itself,  it should either be on the cp3 side of the choke or the cp2 side.  Putting health/ammo directly in the choke point leads to more spamming and a higher potential of a stalemate,  pickups need to be put in a place where they either force you to give up ground or force you to take a risk and gain ground.  I'd say make the new route go directly from cp2 to cp3 on the left sides.  It would interact with that choke point by having a broken wall that looks down into the point, have crates or something so you can jump up into the route if needed.  Then turn that first window/roof area into just a metal roof with something thinner holding it up.  Or just remove the window so when people get into the choke point its a commitment, there's no zigzags to protect them.

Right route is kinda bland,  you could put the water entrance in the middle of the room and make it slightly lager to present a bit of a hazard.  But then the secrecy of going into the route is removed.  Its too wide of an area and it opens up into a wider area,  very difficult to hold or put up a fight.  You immediately have to back off a bit and hold cp2 from on the point/above it, or on the opposite side they retreat to high ground at cp3.  Its a no-mans land.

Most everything else seems fine.
#  Nov 28, 2009 at 12:58 PM
Join Date:
Jul 10, 2009
Post Count:
37
 
S.W.A.T.Y 91324
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Specialty: Demoman
 
Thanks Chro, I will make sure I fix all those in rc2.
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Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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