Cheers guys, but the colour schemes for the buildings would still be strange, maybe even more so, if I switched them araound. The way it stands now, the houses in the main yard are coloured the same as the bases that they connect to via the underground area. The only way that they connect to the opposite colour is when you jump out one of their windows, go along the little canopy, and jump up to the other teams battlements. So it leads to it, but it's not connected to it as such.
I know that they look a little odd being so close to the opposite base, but that's where they fell into place. The only real alternative would be to make them both neutral colours, but I think that would just add to any confusion.
For health, there's a small medkit at one end of the battlements that's handy for demos and soldiers that jump up there. There's also a mrdium kit in the house that other players might use as a route to the battlements. There's another medium in the approach to the intel below ground,so most people should be able to get into the opposite base with a fair amount of health. The only other place that I can think of adding any without encouraging people to base camp, would be in the wooden shed at the other end of the battlements. It's probably a good idea to put one there anyway, so that players who have piped/rocketed up there can head for either entrance, and still get the same small HP boost.
http://www.guildy.co.uk/fishy_b9.htm is the link to the latest version. I've no idea exactly what changes have been made over the b7 version, or even what happened to b8, so I won't start a new thread.