-cow bells pink checkered(maybe forgot to pack texture
-not something i can fix yet
-angled wall section by top spawn is off the wall(rock side)
- dunno how you noticed that, it's probably been that way since the 1st alpha biuild. good spot
-top spawn is kinda bland could use some posters or something inside
-meh
-the exit with the little hut to the top where it goes from conc to wood you have floor texture on wall both bases
-only if valve are naming there floor textures as wood_wall

-generator in rocket room floating
the rocketroom was always on the list to get done before a final release. the floating generator is an hl2 prop, and was always on it's way out anyway.
-hl2 textures in bottom of intel look odd, maybe think of making your own props for the metal gating also or just retexturing
-the tunnel between those sets of gates was a bit off alltogether, and always annoyed me a little. As for hl2 textures, I'm not sure where you mean, but I've
searched the map and got rid of a few of them
-wrong texture in top spawn floor behind resupply
-it was actually the bottom spawn, but I found it.

-side window is clipping into brush on outside buildings both sides. top door frame also to little room.
-another little task that I'd procratinated over. Fixed now.
-pipes in basement 90 degree to stright that goes into huge pipe misaligned. Pic below
-Fixed, both sides. good spot
-bare wall could use some arrows Pic below. Big lou has some he made for me that would work.
lol, they can't go straight on, because there's a big wall in front of them, so they turn left or right. Boths ways lead to the intel or other ways back out of the base. Signs and arrows on that wall would only cause more confusion/misdirection.
Thanks for taking the time to go through it so thoroughly, Vigilante