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demo auto reload script

#  Feb 07, 2009 at 12:22 PM
Join Date:
Aug 30, 2008
Post Count:
107
 
ATF_MikayP 87701
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Specialty: Demoman
Steam ID: Munkiefan
Clan: ATF
 
hey. getting into using scripts. im using this demo auto reload script for both weapons....

bind mouse1 +primary
bind mouse2 +secondary
alias "+secondary" "-reload;alias s_repit +s_repit;+s_repit;alias -p_repit primary2"
alias "s_repit" "+s_repit"
alias "+s_repit" "+attack2; wait 2; -s_repit"
alias "-s_repit" "-attack2; wait 10; s_repit"
alias "-secondary" "alias s_repit none;alias -p_repit primary1;+reload"
alias none ""
alias "+primary" "alias a_reload a_reload2;-reload;wait;alias +p_repit p_r1;alias p_repit +p_repit;+p_repit"
alias "p_repit" "+p_repit"
alias "+p_repit" "p_r1"
alias "-p_repit" "p_repit"
alias "-primary" "-attack;alias p_repit none;alias +p_repit p_r2;alias a_reload a_reload1;wait 10;a_reload"
alias p_r1 "+attack;wait 3;-p_repit"
alias p_r2 "-attack"
alias a_reload a_reload2
alias a_reload1 "+reload"
alias a_reload2 "-reload"
alias primary1 "p_repit"
alias primary2 "-attack;wait 3;p_repit"


works well but when i exec it it unbinds the mouse 1 and mouse 2 so i cant use those buttons for cycling through views when im dead spec'n people. any ideas?

edited: i just bound wheel up and wheel down to cycle through players. and heard some people were getting problems with other classes being affected by this so add this like i did to ever other class cfg.

Bind mouse1 +attack
Bind mouse2 +attack2
-reload
#  Feb 07, 2009 at 12:43 PM
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Jan 04, 2008
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PanFrie 81846
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Specialty: Scout
Steam ID: PanFrie
Clan: ex-[TF2F]
LAN 08 BadgeSquigMember
 
easy fix would be to bind other buttons to +attack and +attack2, and use those for switching between views
#  Feb 07, 2009 at 4:04 PM
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Dec 05, 2008
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Ar$enal24 88730
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Specialty: Sniper
Steam ID: M_24
 
ok, noob question; whats an auto-reload script (dosen;t the game already auto relaod for you when the clip is empty)
#  Feb 07, 2009 at 4:36 PM
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sishgupta 79293
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Specialty: Demoman
Steam ID: Album
GamerTag: sishgupta
Clan: {TF2F} Community
Admins AllPerson of the YearSponsorSquigMember
 
the idea behind an auto-reload script is that when you start moving or stop firing you will start to reload even if your clip isnt empty
#  Feb 07, 2009 at 4:57 PM
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Ar$enal24 88730
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Specialty: Sniper
Steam ID: M_24
 
thanks
#  Feb 07, 2009 at 5:14 PM
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LandsharK 85406
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Steam ID: landshark9
 
pretty much it just does the R button mashing for you
#  Feb 07, 2009 at 5:53 PM
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Dec 19, 2008
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Firefox 88905
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Specialty: Soldier
Steam ID: killanick517
Clan: [GGG]
 
Can't you just type +reload into console?
#  Feb 07, 2009 at 5:54 PM
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sishgupta 79293
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Specialty: Demoman
Steam ID: Album
GamerTag: sishgupta
Clan: {TF2F} Community
Admins AllPerson of the YearSponsorSquigMember
 
I refuse to use one because I prefer the control of doing it myself.

I can see how it might be useful for a sticky launcher though, cuz the clip is so long and it takes forever to reload, esp if you forget.
#  Feb 07, 2009 at 6:44 PM
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Jun 05, 2008
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LandsharK 85406
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Steam ID: landshark9
 
You can type +reload into console for soldier, but reload scripts dont seem to work for sticky launcher. They (at least mine) make it so that it charges up to full befiore you can fire. Need to do stickies by hand.
#  Feb 07, 2009 at 6:58 PM
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Jan 04, 2008
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PanFrie 81846
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Steam ID: PanFrie
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Quote:
Originally Posted by LandsharK
You can type +reload into console for soldier, but reload scripts dont seem to work for sticky launcher. They (at least mine) make it so that it charges up to full befiore you can fire. Need to do stickies by hand.
you need to make one per class.
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