pl_VipersDen_b2

Author: Termaximus and Jive Turkey
File Size: 10.8 MB
Overall Rating:
 

2-28-2009

VipersDen

A Studio func_adelic production.

Matt "Termaximus" Stambaugh Project Manager/Mapper
Josh "Jive Turkey" Gooderham Modeler/Animator/Textures/Map Detailing

functastic@gmail.com

********************************************

MAP INFORMATION:

Title: pl_vipersden_b2
Version: Beta 2.0
Filename: pl_vipersden_b2.bsp
Type: Payload
Compile Date: 2/28/2009
Development Cycle: Alpha 1 -> Beta 1 -> Alpha 2 -> Alpha 3 -> Alpha 4 -> Alpha 5 -> Beta 2

*********************************************

INSTALLATION:

Unzip into your tf/maps/ folder.
Custom materials packed into .bsp so don't need to do anything with that.

********************************************
CHANGES SINCE B1:

-Added game_round_win so Red can win now
-Added forward spawn for Blue
-Added 3rd CP
-Added many new routes
-Filled up empty areas
-Added custom Viper Cart and final explosion
-Increased setup time
-Redid Red spawn and added new more conveniant starting exit
-Added arrows
-Made water deeper
-Added a lot more detail, but much more needed
-Increased time extensions for Blue are captures
-Fixed hole on top of rock arch
-Fixed all sticky areas but there may be more, let us know
-Finished majority of displacement rock walls, except center cave
-moved track away from walls
-Nerfed Snipers field of view considerably throughout map
-Reduced scale of outer cliff walls
-Added rudimentary 3D skybox
-Added third CP
-Added many more player clips

********************************************

THANKS TO:

Matt's wife Marija and Josh's girlfriend Beth for putting up with our constant Hammering. 
Russ and everyone else at Team Vipers (www.team-vipers.com) for hosting and play testing the less than perfect alphas.
John Novak for his always honest feedback.
TF2maps.net for the payload contest that motivated me to finish the first beta, fpsbanana, and everyone else who has playtested 
and/or given feedback on map.

********************************************

DEVELOPMENT: 

Programs: Hammer, Photoshop, 3D Studio
Compile PC: AMD Phenom Quad Core, 8 gb ram, Vista 64

********************************************

CREATIVE RIGHTS:

Distribute and put on servers freely.

Do not decompile, use design and/or custom materials and models without express written permission.


RSS Feed

pl_VipersDen_b2

#  Feb 28, 2009 at 9:48 AM
Join Date:
Jan 16, 2009
Post Count:
50
 
Termaximus 89175
Loading...
Specialty: Engineer
Clan: Team Vipers
 
Please play and leave feedback here.
#  Feb 28, 2009 at 4:32 PM
Join Date:
Jan 16, 2009
Post Count:
50
 
Termaximus 89175
Loading...
Specialty: Engineer
Clan: Team Vipers
 
Play now: 174.34.146.102:27015  Password: pfunc
#  Mar 04, 2009 at 11:51 AM
Join Date:
Jul 11, 2008
Post Count:
512
 
Utter Nutter 86553
Loading...
Specialty: Medic
Steam ID: Cames99
Clan: EU division (Not TF2F)
 
I'm logging onto the server for a lone playtest now, give you some hints in a couple of minutes

*update* The map now works, is longer and has less problems with bottlenecking In my opinion. Found one problem


Don't think I have a picture but on top of the hill near Blu spawn, if you scout double jump you can see a blue skybox I think.

Other thing is: Are you supposed to be able to jump on top of the shed near Blue spawn (first building when you et out of spawn)
#  Mar 06, 2009 at 1:39 PM
Join Date:
Jan 16, 2009
Post Count:
50
 
Termaximus 89175
Loading...
Specialty: Engineer
Clan: Team Vipers
 
Quote:
Originally Posted by Utter Nutter
I'm logging onto the server for a lone playtest now, give you some hints in a couple of minutes

*update* The map now works, is longer and has less problems with bottlenecking In my opinion. Found one problem


Don't think I have a picture but on top of the hill near Blu spawn, if you scout double jump you can see a blue skybox I think.

Other thing is: Are you supposed to be able to jump on top of the shed near Blue spawn (first building when you et out of spawn)

Thanks for feedback! The skybox thing is being fixed, we had not gotten around to creating a 3D skybox for b2, it will be in b3. Here is a screenshot of how it currently looks in version we are working on, at the tip of the V, by CP B (or 2).  



As for getting on top of shed (we call it the barn) by blue, you are supposed to be able to. Its a key spot for breaking up Red's sentry defense past the bend.
#  Mar 07, 2009 at 6:01 AM
Join Date:
Jul 11, 2008
Post Count:
512
 
Utter Nutter 86553
Loading...
Specialty: Medic
Steam ID: Cames99
Clan: EU division (Not TF2F)
 
Nice skybox, hope everything goes well and you get b2 onto the vipers servers soon so we can see it fully in action (unless the guys have tf2f test coming up and if so, drop me the password via steam plz)
#  Mar 19, 2009 at 2:59 PM
Join Date:
Jan 16, 2009
Post Count:
50
 
Termaximus 89175
Loading...
Specialty: Engineer
Clan: Team Vipers
 
Just an update. We are planning to release version b3 in about a week and a half. Jive Turkey has been working non-stop on it and promises some very nice visual improvements.

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
AddThis Social Bookmark Button
Fortcast Podcast
Donate
Welcome, you are not logged in.
Login or Register
Team Fortress 2 Fort Team Fortress 2 Fort