pl_outback_rc4

Author: Henry (swaty)
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RC4 is finally out, this is pretty much final, I'm not releasing any more versions of Outback, I feel like Outback is perfect now.

Download
http://forums.tf2maps.net/showthread.php?t=7715


RC3 to RC4 Changes:

-Fixed some player clipping problems around the map
-Disabled collision on some props to avoid players getting on them.
-Fixed some brush work problems.
-More optimization using hints/skips
-Fixed some displacements popping out.
-Made the one way door at the last point both way door to make it easy for blue to attack red team.
-Added another route to last point.

DOWNLOAD
http://forums.tf2maps.net/downloads.php?do=file&id=1890 

http://i27.tinypic.com/16hopip.jpg
http://i27.tinypic.com/w06urp.jpg
http://i27.tinypic.com/2mh3cw.jpg
http://i27.tinypic.com/5a58qw.jpg
http://i26.tinypic.com/2rpthr7.jpg


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pl_outback_rc4

#  Aug 22, 2009 at 2:52 AM
Join Date:
Jul 10, 2009
Post Count:
16
 
S.W.A.T.Y 91324
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Tell me what you think.
#  Aug 29, 2009 at 7:41 PM
Join Date:
Jul 10, 2009
Post Count:
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S.W.A.T.Y 91324
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RC2 IS OUT PEOPLE!

http://forums.tf2maps.net/downloads.php?do=file&id=1890 

Change Log from RC to RC2

RC to RC2 changes:

-Fixed some props clipping to the wall.
-Prop optimization throughout the map.
-Made the 2nd Red spawn deeper underground to give the blue team a chance to attack.
-Fixed some overlays problems.
-Fixed 99% of the clipping issues.
-Fixed a bunch of displacement issues.
-Clipped all the stairs in the map.
-Made some changes around the last part of the map.
-Closed off some corners around the last part of the map to give red more support to defend.
-Gave blue team more time after capping the 1st and 3rd point.
-Improved fps first part and last part of the map.
-Reduced the spawn time for red team to 8 secs after the 2nd cap.
-Fixed some ugly shadows around the map.
-Added Spec Cameras to the map.
-Optimized the map with hint and skip brushes in some areas.
-Added a dynamic sign  for the red team at the 2nd spawn making it less confusing where to go.
-Fixed a few doors not opening fast enough.

DOWNLOAD
http://forums.tf2maps.net/downloads.php?do=file&id=1890  





#  Sep 11, 2009 at 5:22 PM
Join Date:
Jul 10, 2009
Post Count:
16
 
S.W.A.T.Y 91324
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RC2 IS OUT PEOPLE!

http://forums.tf2maps.net/downloads.php?do=file&id=1890  

Change Log from RC to RC2

RC to RC2 changes:

-Fixed some props clipping to the wall.
-Prop optimization throughout the map.
-Made the 2nd Red spawn deeper underground to give the blue team a chance to attack.
-Fixed some overlays problems.
-Fixed 99% of the clipping issues.
-Fixed a bunch of displacement issues.
-Clipped all the stairs in the map.
-Made some changes around the last part of the map.
-Closed off some corners around the last part of the map to give red more support to defend.
-Gave blue team more time after capping the 1st and 3rd point.
-Improved fps first part and last part of the map.
-Reduced the spawn time for red team to 8 secs after the 2nd cap.
-Fixed some ugly shadows around the map.
-Added Spec Cameras to the map.
-Optimized the map with hint and skip brushes in some areas.
-Added a dynamic sign  for the red team at the 2nd spawn making it less confusing where to go.
-Fixed a few doors not opening fast enough.
#  Sep 13, 2009 at 2:35 AM
Join Date:
May 31, 2008
Post Count:
3816
 
WarningSDE 85254
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Specialty: Soldier
Steam ID: 24WarningSDE
Clan: {TF2F}
SquigMember
 
The Red spawn is too far away from the second point, but too close to the third point. The last point was also too difficult to push on

Speaking of the last point, there is a clipping issue on the door (in the perch area near last that our Engie built in)

Other than those gripes, it was very fun. Much, much better than it used to be
#  Sep 13, 2009 at 2:44 AM
Join Date:
Oct 27, 2007
Post Count:
2695
 
NULLNAME 79381
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Steam ID: NULLNAME
Clan: {TF2F}
King LagSquigMember
 
There's also a clipping issue going out the opening/door up in the same perch Warning mentioned.
Unless that's what he's talking about.
#  Sep 13, 2009 at 2:45 AM
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May 31, 2008
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WarningSDE 85254
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Steam ID: 24WarningSDE
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SquigMember
 
Quote:
Originally Posted by NULLNAME
There's also a clipping issue going out the opening/door up in the same perch Warning mentioned.
Unless that's what he's talking about.
Yeah, that was what I was talking about.
#  Sep 13, 2009 at 3:44 AM
Join Date:
Oct 02, 2007
Post Count:
766
 
Spacegirl 77817
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Steam ID: riskybismark
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I thought maybe on the third point you could just slow red's spawn just a bit....that corner is a bit hard to take. 
#  Sep 18, 2009 at 2:25 PM
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Jul 10, 2009
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S.W.A.T.Y 91324
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Quote:
Originally Posted by Spacegirl
I thought maybe on the third point you could just slow red's spawn just a bit....that corner is a bit hard to take. 
That's what I plan to do in rc3.
#  Sep 29, 2009 at 5:18 PM
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Jul 10, 2009
Post Count:
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S.W.A.T.Y 91324
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RC2 to RC3 changes:

-Added menu photos when you first load up the map.
-Fixed a few places where you get stuck
-Changed Red Team's last spawntime to 14 secs.
-Fixed some minor issues withe spec cameras.
-Fixed a problem with the timer going over 10mins when capping.
-Fixed a few textures overlapping.
-Fixed a few visisble nodraw brushes at the first part of the map.
-Fixed the C sign at the last point to say D.
-Fixed a floating sign in red's 2nd spawn.
-Map optimization with hints/skips
#  Sep 29, 2009 at 5:22 PM
Join Date:
May 31, 2008
Post Count:
3816
 
WarningSDE 85254
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Specialty: Soldier
Steam ID: 24WarningSDE
Clan: {TF2F}
SquigMember
 
Quote:
Originally Posted by S.W.A.T.Y
RC2 to RC3 changes:

-Added menu photos when you first load up the map.
-Fixed a few places where you get stuck
-Changed Red Team's last spawntime to 14 secs.
-Fixed some minor issues withe spec cameras.
-Fixed a problem with the timer going over 10mins when capping.
-Fixed a few textures overlapping.
-Fixed a few visisble nodraw brushes at the first part of the map.
-Fixed the C sign at the last point to say D.
-Fixed a floating sign in red's 2nd spawn.
-Map optimization with hints/skips
That's great. But did you change anything about the third point?
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Team Fortress 2


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Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
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