tr_airshot_v0

Author: GMan
File Size: 0.4 MB
Overall Rating:
 

A soldier/demo air-shot's training map.


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tr_airshot_v0

#  Jun 24, 2008 at 2:10 PM
Join Date:
Oct 03, 2007
Post Count:
667
 
Steam ID: pstreet
 
Definitely need variable height.

Also, if possible, some to run along the ground that you could practice juggling up before you airshot them.
#  Jun 24, 2008 at 2:11 PM
Join Date:
Nov 30, 2007
Post Count:
6849
 
GManNickG 80805
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Specialty: Spy
Steam ID: gman_nick
Clan: {TF2F} Community
King SpySquigMember
 
well, once they hit the floor they insta teleport to the launcher again, you can't actually kill them on the floor
#  Jun 24, 2008 at 3:20 PM
Join Date:
Jan 29, 2008
Post Count:
300
 
nucnuc 82604
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Specialty: Soldier
Steam ID: nucnuc
Clan: {TF2F let me in please}
 
I say leave too many bots. I think it's better practice to try to hit quickly than it is to carefully aim at one specific one (though you can carefully aim if you really want to)

Would it be possible to make it so the bots fall to death less frequently? (water on the ground or something)
Many times I hit the bot only to have it fall to it's death

Also could you vary the angle the bots are launched at? It seems like this would make it more challenging
#  Jun 24, 2008 at 3:28 PM
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Nov 30, 2007
Post Count:
6849
 
GManNickG 80805
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Specialty: Spy
Steam ID: gman_nick
Clan: {TF2F} Community
King SpySquigMember
 
Thing is func_conveyors don't work properly in TF2. Setting a new speed for the launcher just sets it to 0, and it won't change after that Even Milky was like wtf mate.

But that was planned in v1, I have a workaround.

I suppose in combination with less frequent bots water would be ok.
#  Jun 25, 2008 at 7:54 AM
Join Date:
Jun 25, 2008
Post Count:
2
 
 
Where can I download this?  I searched the entire thread and didn't find a single link. :<
#  Jun 25, 2008 at 8:45 AM
Join Date:
Jan 29, 2008
Post Count:
300
 
nucnuc 82604
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Specialty: Soldier
Steam ID: nucnuc
Clan: {TF2F let me in please}
 
I was going to say It's right there in the first post, but It seems to be broken.

The link is gone, and I get the following error when loading the page.
Error loading 'CustomMapOutput': '/Custom/24/CustomMapOutput.ascx' is not a valid virtual path
#  Jun 25, 2008 at 8:51 AM
Join Date:
Nov 30, 2007
Post Count:
6849
 
GManNickG 80805
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Specialty: Spy
Steam ID: gman_nick
Clan: {TF2F} Community
King SpySquigMember
 
Well, uh, the link USED to work lol

Seems that part of the website is broken. I don't have it with me but if it's still not up when I get home I can host it myself.
#  Jun 25, 2008 at 9:02 AM
Join Date:
Jan 01, 2008
Post Count:
1220
 
Divine 81729
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Specialty: Soldier
Steam ID: Divine
Clan: {TF2F} EU
SquigMember
 
The only thing I would find useful is having perhaps another section, or half of the map, where there is a ledge the bots are launched onto, like C in gravelpit? Not sure if this is possible, but i definately feel it would help if it was.
#  Jun 25, 2008 at 9:03 AM
Join Date:
Oct 14, 2007
Post Count:
330
 
pylb 78350
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Specialty: Soldier
Steam ID: pylb_etajv
 
In the meantime I put it up here :
http://pylb.etajv.free.fr/tr_airshot_v0.bsp

If you want me to take it down GMan, just say so.
#  Jun 25, 2008 at 9:03 AM
Join Date:
Jan 28, 2008
Post Count:
209
 
Inexistence 82557
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Specialty: Spy
Steam ID: Inexistence
Clan: Überium
 
I think it'd be a great idea to recreate parts of official maps like the spire on badlands and C on Gravelpit, then have the launcher fling them like rocket-sticky-jumping people, great for practice.

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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
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Spy Power: Chro - (19 objects killed as spy)
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