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    <title>cp_waste_b2</title>
    <description>[u]&lt;b&gt;Waste (CP)&lt;/b&gt;[/u] &lt;i&gt;Beta 2&lt;/i&gt;&lt;br&gt;by Eric "Icarus" Wong&lt;br&gt;http://www.fpsbanana.com/maps/85578&lt;br&gt;&lt;br&gt;&lt;i&gt;Control Points&lt;/i&gt;&lt;br&gt;Waste (PL) has been extensively reworked and customized for 5-CP push play. Waste places an emphasis on occupying the upper levels first in order to maintain control over the various control points.&lt;br&gt;&lt;br&gt;Please provide feedback, whether it be bug reports or even small requests. This beta is a release candidate.&lt;br&gt;&lt;br&gt;Objective:&lt;br&gt;To win each team must own all five Control Points.&lt;br&gt;&lt;br&gt;Other Notes:&lt;br&gt;Control Points cannot be captured while they are locked.&lt;br&gt;&lt;br&gt;&lt;br&gt;Beta 2 Release Notes:&lt;br&gt;
-Removed setup gate logic&lt;br&gt;
-Several bug fixes&lt;br&gt;
&lt;br&gt;
Beta 1 Release Notes:&lt;br&gt;
-Public release&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
INSTALLATION:&lt;br&gt;
Unpack the contents of the .rar into your tf directory. Keeping the
folder system intact will allow you to see the thumbnail in the Map
List.&lt;br&gt;
&lt;br&gt;
FILES:&lt;br&gt;
cp_waste_b2.bsp        ;The map itself&lt;br&gt;
cp_waste_b2.bsp.bz2      ;A compressed version of the map, for fast-download servers&lt;br&gt;
menu_thumb_cp_waste_b2.vtf  ;Map list image&lt;br&gt;
menu_thumb_cp_waste_b2.vmt  ;Map list thumbnail&lt;br&gt;
readme_cp_waste_b2.txt      ;Important information&lt;br&gt;
&lt;br&gt;
Special Thanks:&lt;br&gt;
www.tf2maps.net -- for all their support and gameday servers&lt;br&gt;
Clan Woof -- for being awesome</description>
    <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx</link>
    <pubDate>Mon, 23 Mar 2009 10:27:00 GMT</pubDate>
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    <item>
      <title>[u]Waste (CP)[/u] Beta 2by Eric "Icarus" Wonghttp://www.fpsbanana.com/maps/85578Control...</title>
      <description>[u]Waste (CP)[/u] Beta 2by Eric "Icarus" Wonghttp://www.fpsbanana.com/maps/85578Control PointsWaste (PL)...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=1#295048</link>
      <author>Icarus</author>
      <pubDate>Tue, 17 Mar 2009 22:56:00 GMT</pubDate>
    </item>
    <item>
      <title>wow, you're really milking this sucker for all it's...</title>
      <description>wow, you're really milking this sucker for all it's worth, eh? ;P</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=1#295050</link>
      <author>SgtSocks</author>
      <pubDate>Tue, 17 Mar 2009 22:57:00 GMT</pubDate>
    </item>
    <item>
      <title>Pretty much, but I've put in a lot of work to make...</title>
      <description>Pretty much, but I've put in a lot of work to make this work well for CP.It's been tested before and...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=1#295052</link>
      <author>Icarus</author>
      <pubDate>Tue, 17 Mar 2009 22:59:00 GMT</pubDate>
    </item>
    <item>
      <title>nah, i've played this and the pl version of the map,...</title>
      <description>nah, i've played this and the pl version of the map, and they both work quite well- the pl one is novel,...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=1#295054</link>
      <author>SgtSocks</author>
      <pubDate>Tue, 17 Mar 2009 23:04:00 GMT</pubDate>
    </item>
    <item>
      <title>This map is great... but......PLEASE PLEASE PLEASE...</title>
      <description>This map is great... but......PLEASE PLEASE PLEASE remove the setup time. COMMONNNNNNN. This map will...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=1#295066</link>
      <author>teamchuckles</author>
      <pubDate>Wed, 18 Mar 2009 00:52:00 GMT</pubDate>
    </item>
    <item>
      <title>I definitely agree with chuckles. If the setup time...</title>
      <description>I definitely agree with chuckles. If the setup time was removed it would make the map flow much more...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=1#295081</link>
      <author>smither$</author>
      <pubDate>Wed, 18 Mar 2009 04:20:00 GMT</pubDate>
    </item>
    <item>
      <title>Yeah, I like this map far more as a cp map. It's actually...</title>
      <description>Yeah, I like this map far more as a cp map. It's actually quite balanced, and each point has the height...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=1#295135</link>
      <author>Kermit</author>
      <pubDate>Wed, 18 Mar 2009 08:38:00 GMT</pubDate>
    </item>
    <item>
      <title>Quote:Originally Posted by teamchucklesThis map is...</title>
      <description>Quote:Originally Posted by teamchucklesThis map is great... but......PLEASE PLEASE PLEASE remove the...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=1#295143</link>
      <author>Icarus</author>
      <pubDate>Wed, 18 Mar 2009 09:05:00 GMT</pubDate>
    </item>
    <item>
      <title>I think there should be startup time, just make it...</title>
      <description>I think there should be startup time, just make it shorter. Like, just enough time to hold off Scouts...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=1#295168</link>
      <author>WarningSDE</author>
      <pubDate>Wed, 18 Mar 2009 10:33:00 GMT</pubDate>
    </item>
    <item>
      <title>Quote:Originally Posted by IcarusQuote:Originally Posted...</title>
      <description>Quote:Originally Posted by IcarusQuote:Originally Posted by teamchucklesThis map is great... but......PLEASE...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=1#295277</link>
      <author>teamchuckles</author>
      <pubDate>Wed, 18 Mar 2009 13:02:00 GMT</pubDate>
    </item>
    <item>
      <title>Did we play this one in a pug yet?&amp;nbsp; Maybe a highlander....&amp;nbsp;...</title>
      <description>Did we play this one in a pug yet?&amp;nbsp; Maybe a highlander....&amp;nbsp; If its the one i'm thinking of...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=2#295306</link>
      <author>Chro</author>
      <pubDate>Wed, 18 Mar 2009 13:13:00 GMT</pubDate>
    </item>
    <item>
      <title>Yea, that's the map, Chro.</title>
      <description>Yea, that's the map, Chro.</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=2#295310</link>
      <author>teamchuckles</author>
      <pubDate>Wed, 18 Mar 2009 13:16:00 GMT</pubDate>
    </item>
    <item>
      <title>Need to play it in 6s, i've only highlandered it.&amp;nbsp;...</title>
      <description>Need to play it in 6s, i've only highlandered it.&amp;nbsp; After that judgement can be made!</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=2#295320</link>
      <author>Chro</author>
      <pubDate>Wed, 18 Mar 2009 13:26:00 GMT</pubDate>
    </item>
    <item>
      <title>I've played it in 6's, and it played extremely well....</title>
      <description>I've played it in 6's, and it played extremely well. But it was only 1 time, so I can't make full judgment.</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=2#295485</link>
      <author>Kermit</author>
      <pubDate>Wed, 18 Mar 2009 16:03:00 GMT</pubDate>
    </item>
    <item>
      <title>the final cp should be raised instead of depressed...</title>
      <description>the final cp should be raised instead of depressed imo.</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=2#296111</link>
      <author>Fortunate</author>
      <pubDate>Thu, 19 Mar 2009 23:35:00 GMT</pubDate>
    </item>
    <item>
      <title>No! Fortunate is wrong! Don't listen to him!</title>
      <description>No! Fortunate is wrong! Don't listen to him!</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=2#296127</link>
      <author>teamchuckles</author>
      <pubDate>Fri, 20 Mar 2009 01:23:00 GMT</pubDate>
    </item>
    <item>
      <title>Personally, I like the setup time... the map is almost...</title>
      <description>Personally, I like the setup time... the map is almost the same size as Well and you really only find...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=2#296132</link>
      <author>inGin</author>
      <pubDate>Fri, 20 Mar 2009 01:37:00 GMT</pubDate>
    </item>
    <item>
      <title>Well is only enjoyed by the comp scene because all...</title>
      <description>Well is only enjoyed by the comp scene because all the classes except for Medic on a regular comp team...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=2#296146</link>
      <author>teamchuckles</author>
      <pubDate>Fri, 20 Mar 2009 02:09:00 GMT</pubDate>
    </item>
    <item>
      <title>Quote:Originally Posted by teamchucklesNo! Fortunate...</title>
      <description>Quote:Originally Posted by teamchucklesNo! Fortunate is wrong! Don't listen to him!but this one time......</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=2#296159</link>
      <author>Fortunate</author>
      <pubDate>Fri, 20 Mar 2009 05:57:00 GMT</pubDate>
    </item>
    <item>
      <title>Due to popular demand, Beta 2 has been released! This...</title>
      <description>Due to popular demand, Beta 2 has been released! This update removes
the setup gate logic, as well as...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=2#296377</link>
      <author>Icarus</author>
      <pubDate>Fri, 20 Mar 2009 15:53:00 GMT</pubDate>
    </item>
    <item>
      <title>Rejoice!I don't know if it matters to you, but there...</title>
      <description>Rejoice!I don't know if it matters to you, but there are still some wacky graphical errors on the map,...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=2#296391</link>
      <author>teamchuckles</author>
      <pubDate>Fri, 20 Mar 2009 16:23:00 GMT</pubDate>
    </item>
    <item>
      <title>Icarus makes amazing maps, but even better he listens...</title>
      <description>Icarus makes amazing maps, but even better he listens to the players. Less than 24 hrs he has gotten...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=3#296396</link>
      <author>kankle king</author>
      <pubDate>Fri, 20 Mar 2009 16:29:00 GMT</pubDate>
    </item>
    <item>
      <title>I counted a bit more like 48 hours but I could be horribly...</title>
      <description>I counted a bit more like 48 hours but I could be horribly wrong.In other news, ICARUS YOU ARE THE MAN.</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=3#296446</link>
      <author>NULLNAME</author>
      <pubDate>Fri, 20 Mar 2009 19:14:00 GMT</pubDate>
    </item>
    <item>
      <title>This is a great CP map, but I noticed that the progress...</title>
      <description>This is a great CP map, but I noticed that the progress from each cap moves slowly because they are separated...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=3#297100</link>
      <author>NEKPED</author>
      <pubDate>Sun, 22 Mar 2009 16:31:00 GMT</pubDate>
    </item>
    <item>
      <title>Quote:Originally Posted by NEKPEDThis is a great CP...</title>
      <description>Quote:Originally Posted by NEKPEDThis is a great CP map, but I noticed that the progress from each cap...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=3#297117</link>
      <author>Icarus</author>
      <pubDate>Sun, 22 Mar 2009 17:17:00 GMT</pubDate>
    </item>
    <item>
      <title>Having the one door on the right leading directly to...</title>
      <description>Having the one door on the right leading directly to the cap is fine. You should try opening up the sides...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=3#297153</link>
      <author>NEKPED</author>
      <pubDate>Sun, 22 Mar 2009 19:00:00 GMT</pubDate>
    </item>
    <item>
      <title>For the record, I disagree with everything Nekped said.I...</title>
      <description>For the record, I disagree with everything Nekped said.I look at this map from a completely competitive...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=3#297229</link>
      <author>teamchuckles</author>
      <pubDate>Mon, 23 Mar 2009 00:39:00 GMT</pubDate>
    </item>
    <item>
      <title>Yeah, I don't have any suggestions for improving the...</title>
      <description>Yeah, I don't have any suggestions for improving the map. </description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=3#297236</link>
      <author>Kermit</author>
      <pubDate>Mon, 23 Mar 2009 04:21:00 GMT</pubDate>
    </item>
    <item>
      <title>I think the room next to the #2 points should be better...</title>
      <description>I think the room next to the #2 points should be better utilized. The one w/ the turbines. Maybe consider...</description>
      <link>http://www.teamfortress2fort.com/forums/t/cp_waste_b2-21231.aspx?p=3#297296</link>
      <author>inGin</author>
      <pubDate>Mon, 23 Mar 2009 10:27:00 GMT</pubDate>
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