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    <title>What would happen if we introduced backtracking rules to CTF?</title>
    <description>TF2's predecessor was Team Fortress Classic, TFC. In CTF maps for TFC, each team would divide its members between "attackers" and "defenders". The split was usually around 50/50.&lt;br&gt;&lt;br&gt;The defenders would stay in the base and defend the flag. The attackers would go to the enemy's base to steal the enemy flag.&lt;br&gt;&lt;br&gt;"No backtracking" was a more-or-less official rule that one team's attackers would leave the other team's attackers alone - they'd walk right past each other without firing a shot, leaving each team of attackers undamaged to assault the other team's defenders.&lt;br&gt;&lt;br&gt;This was done to speed up the game and to stop it devolving into a huge deathmatch. Funnily enough, that's a criticism I frequently hear levelled at TF2.&lt;br&gt;&lt;br&gt;Has anyone tried playing a few games of CTF with "no backtracking" rules? If not, would anyone like to? I'd be up for giving this a go. Mach4 or 2fort would be a good map to try this on.</description>
    <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx</link>
    <pubDate>Fri, 03 Jul 2009 13:26:00 GMT</pubDate>
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    <item>
      <title>TF2's predecessor was Team Fortress Classic, TFC. In...</title>
      <description>TF2's predecessor was Team Fortress Classic, TFC. In CTF maps for TFC, each team would divide its members...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=1#334378</link>
      <author>Cascade</author>
      <pubDate>Thu, 02 Jul 2009 12:10:00 GMT</pubDate>
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      <title>I never played TFC and for me I would just think that...it...</title>
      <description>I never played TFC and for me I would just think that...it would be too hard for the attackers not to...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=1#334379</link>
      <author>squiggles</author>
      <pubDate>Thu, 02 Jul 2009 12:17:00 GMT</pubDate>
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    <item>
      <title>How do you tell the different between the defenders...</title>
      <description>How do you tell the different between the defenders and the attackers?</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=1#334380</link>
      <author>Thisbymaster</author>
      <pubDate>Thu, 02 Jul 2009 12:21:00 GMT</pubDate>
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    <item>
      <title>TFC was faster, you could actually save time for your...</title>
      <description>TFC was faster, you could actually save time for your trip to the flag by skipping an engagement. Similar...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=1#334381</link>
      <author>NEKPED</author>
      <pubDate>Thu, 02 Jul 2009 12:23:00 GMT</pubDate>
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    <item>
      <title>Quote:how can you expect anonymous players to actually...</title>
      <description>Quote:how can you expect anonymous players to actually give you some sort of grace.Forgot to mention,...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=1#334383</link>
      <author>Cascade</author>
      <pubDate>Thu, 02 Jul 2009 12:25:00 GMT</pubDate>
    </item>
    <item>
      <title>Quote:Originally Posted by ThisbymasterHow do you tell...</title>
      <description>Quote:Originally Posted by ThisbymasterHow do you tell the different between the defenders and the attackers?The...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=1#334384</link>
      <author>Cascade</author>
      <pubDate>Thu, 02 Jul 2009 12:27:00 GMT</pubDate>
    </item>
    <item>
      <title>Quote:Originally Posted by CascadeQuote:how can you...</title>
      <description>Quote:Originally Posted by CascadeQuote:how can you expect anonymous players to actually give you some...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=1#334387</link>
      <author>NEKPED</author>
      <pubDate>Thu, 02 Jul 2009 12:31:00 GMT</pubDate>
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    <item>
      <title>Quote:Originally Posted by NEKPEDQuote:Originally Posted...</title>
      <description>Quote:Originally Posted by NEKPEDQuote:Originally Posted by CascadeQuote:how can you expect anonymous...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=1#334414</link>
      <author>Cascade</author>
      <pubDate>Thu, 02 Jul 2009 13:32:00 GMT</pubDate>
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    <item>
      <title>The biggest difference between TF2 and TFC: instant...</title>
      <description>The biggest difference between TF2 and TFC: instant respawn. In TFC if one attacker killed the other...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=1#334420</link>
      <author>MellowshipSlinky</author>
      <pubDate>Thu, 02 Jul 2009 13:51:00 GMT</pubDate>
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    <item>
      <title>almost unrelated note: i think its interesting that...</title>
      <description>almost unrelated note: i think its interesting that alot of the older games are actually alot faster...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=1#334453</link>
      <author>vicariouscheese</author>
      <pubDate>Thu, 02 Jul 2009 15:42:00 GMT</pubDate>
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    <item>
      <title>Play Fortress Forever, clanstyle.</title>
      <description>Play Fortress Forever, clanstyle.</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=2#334470</link>
      <author>im2cool4u</author>
      <pubDate>Thu, 02 Jul 2009 16:22:00 GMT</pubDate>
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      <title>I'd like to note that nobody has yet answered the question...</title>
      <description>I'd like to note that nobody has yet answered the question in my original post.</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=2#334480</link>
      <author>Cascade</author>
      <pubDate>Thu, 02 Jul 2009 16:56:00 GMT</pubDate>
    </item>
    <item>
      <title>Quote:Originally Posted by CascadeHas anyone tried...</title>
      <description>Quote:Originally Posted by CascadeHas anyone tried playing a few games of CTF with "no backtracking"...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=2#334481</link>
      <author>Jäger Zero</author>
      <pubDate>Thu, 02 Jul 2009 17:02:00 GMT</pubDate>
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    <item>
      <title>Jager gets a cookie! :D</title>
      <description>Jager gets a cookie! :D</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=2#334482</link>
      <author>Cascade</author>
      <pubDate>Thu, 02 Jul 2009 17:03:00 GMT</pubDate>
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    <item>
      <title>I'm not a fan of competitve gaming, but I would try...</title>
      <description>I'm not a fan of competitve gaming, but I would try this.Though, I have anxiety on how well it would...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=2#334483</link>
      <author>Malhavok Prefect</author>
      <pubDate>Thu, 02 Jul 2009 17:06:00 GMT</pubDate>
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    <item>
      <title>Yeah, I just wanna try it for kicks, really. :) We're...</title>
      <description>Yeah, I just wanna try it for kicks, really. :) We're gonna give it a shot in the next +nato+ practice...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=2#334484</link>
      <author>Cascade</author>
      <pubDate>Thu, 02 Jul 2009 17:07:00 GMT</pubDate>
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    <item>
      <title>Here's the thing, you'd have to have a two medic limit....</title>
      <description>Here's the thing, you'd have to have a two medic limit. One on O one on D, otherwise it would be rediculously...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=2#334488</link>
      <author>KMKING</author>
      <pubDate>Thu, 02 Jul 2009 17:14:00 GMT</pubDate>
    </item>
    <item>
      <title>Quote:Originally Posted by KMKINGHere's the thing,...</title>
      <description>Quote:Originally Posted by KMKINGHere's the thing, you'd have to have a two medic limit. One on O one...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=2#334490</link>
      <author>Drake Matter</author>
      <pubDate>Thu, 02 Jul 2009 17:21:00 GMT</pubDate>
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    <item>
      <title>I loved the backtracking format of CTF in TFC. It fitted,...</title>
      <description>I loved the backtracking format of CTF in TFC. It fitted, it worked, it was if we had a code of chivalry!...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=2#334496</link>
      <author>-X-</author>
      <pubDate>Thu, 02 Jul 2009 17:56:00 GMT</pubDate>
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    <item>
      <title>No backtracking worked in TFC because offensive classes...</title>
      <description>No backtracking worked in TFC because offensive classes such as scout were next to useless at dm'ing....</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=2#334520</link>
      <author>Mr. White</author>
      <pubDate>Thu, 02 Jul 2009 19:34:00 GMT</pubDate>
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    <item>
      <title>Quote:Originally Posted by Mr. WhiteNo backtracking...</title>
      <description>Quote:Originally Posted by Mr. WhiteNo backtracking worked in TFC because offensive classes such as scout...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=2#334605</link>
      <author>Cascade</author>
      <pubDate>Fri, 03 Jul 2009 04:28:00 GMT</pubDate>
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    <item>
      <title>Fair enough, but I was hinting more on the flag running...</title>
      <description>Fair enough, but I was hinting more on the flag running mechanic of tfc, and how some others mentioned...</description>
      <link>http://www.teamfortress2fort.com/forums/t/WhatwouldhappenifweintroducedbacktrackingrulestoCTF-22865.aspx?p=3#334688</link>
      <author>Mr. White</author>
      <pubDate>Fri, 03 Jul 2009 13:26:00 GMT</pubDate>
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